Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stars: β 5,393 (+21472%)
SpaceWar-ECSA space war game made with ECS and JobSystem in Unity.
Stars: β 26 (+4%)
ecsπ° Entity Component System
Stars: β 62 (+148%)
TinyECSTiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
Stars: β 20 (-20%)
Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Stars: β 229 (+816%)
apecsA petite entity component system
Stars: β 17 (-32%)
Pyro A linear Entity Component System
Stars: β 125 (+400%)
EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stars: β 6,017 (+23968%)
D ZoneAn ambient life simulation driven by user activity within a Discord server
Stars: β 466 (+1764%)
Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Stars: β 106 (+324%)
EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Stars: β 408 (+1532%)
Ecs.hppC++17 Entity Component System
Stars: β 25 (+0%)
FlecsA fast entity component system (ECS) for C & C++
Stars: β 2,201 (+8704%)
Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
Stars: β 605 (+2320%)
Unity Ecs RtsTrying to recreate a simple RTS game using Unity and pure ECS
Stars: β 189 (+656%)
RockgoA developing game server framework,based on Entity Component System(ECS).
Stars: β 532 (+2028%)
EdynEdyn is a real-time physics engine organized as an ECS.
Stars: β 113 (+352%)
ChocolatierWIP ClojureScript game/engine using Pixi.js for rendering.
Stars: β 418 (+1572%)
Wickedengine3D engine focusing on modern rendering techniques and performance.
Stars: β 3,148 (+12492%)
Tiny EcsECS for Lua
Stars: β 370 (+1380%)
Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Stars: β 98 (+292%)
GodexGodex is a Godot Engine ECS library.
Stars: β 307 (+1128%)
EcsThoughts about entity-component-system
Stars: β 158 (+532%)
NetdynamicsData-oriented networking playground for the reliable UDP transports
Stars: β 65 (+160%)
DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Stars: β 286 (+1044%)
SpartanengineGame engine with an emphasis on architectual quality and performance
Stars: β 869 (+3376%)
Ore InfiniumOre Infinium, Open Source multiplayer Terraria-inspired Sci-fi game, focused on technology, devices and researching. Written in Kotlin (JVM), LibGDX. Cross platform
Stars: β 139 (+456%)
YageSimple game engine, written in C++
Stars: β 7 (-72%)
EgocsEgoCS: An Entity (GameObject) Component System framework for Unity3D
Stars: β 211 (+744%)
Artemis OdbA continuation of the popular Artemis ECS framework
Stars: β 628 (+2412%)
OpenageFree (as in freedom) open source clone of the Age of Empires II engine π
Stars: β 10,712 (+42748%)
EcsLeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Stars: β 578 (+2212%)
Octopuskit2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Stars: β 246 (+884%)
PmtechLightweight, multi-platform, data-oriented game engine.
Stars: β 478 (+1812%)
EntityplusA C++14 Entity Component System
Stars: β 181 (+624%)
Actors.unityπActors is a framework empowering developers to make better games faster on Unity.
Stars: β 437 (+1648%)
Entitas 2d RoguelikeRewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Stars: β 110 (+340%)
KengineEntity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Stars: β 417 (+1568%)
BlipBindingASP.NET MVC case study solution for PluralSight Guides. Demonstrates how to use default MVC model binding with hierarchical form data.
Stars: β 29 (+16%)
RigelengineA modern re-implementation of the classic DOS game Duke Nukem II
Stars: β 393 (+1472%)
EngoEngo is an open-source 2D game engine written in Go.
Stars: β 1,356 (+5324%)
EcsC++ single-header entity component system library
Stars: β 345 (+1280%)
UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
Stars: β 174 (+596%)
Dod PlaygroundSample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Stars: β 299 (+1096%)
Apecsa fast, type driven, extensible ECS for game development
Stars: β 292 (+1068%)
Learning Unity Ecs 2A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
Stars: β 65 (+160%)
EsperAn ECS (Entity Component System) for Python
Stars: β 269 (+976%)
ShipyardEntity Component System focused on usability and speed.
Stars: β 247 (+888%)
zay-esZay-ES is a Java-based high-performance entity-component-system.
Stars: β 43 (+72%)
CetechData driven game engine.
Stars: β 142 (+468%)
FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
Stars: β 29 (+16%)
IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
Stars: β 97 (+288%)
Lovetoysπ a full-featured Entity-Component-System framework for making games with lua
Stars: β 252 (+908%)