wgpu-mcRust-based replacement for the default Minecraft renderer
Stars: ✭ 254 (+108.2%)
Ngx QuillAngular (>=2) components for the Quill Rich Text Editor
Stars: ✭ 1,382 (+1032.79%)
android-3d-model-viewerAndroid app to load 3D models in obj, stl, dae & gltf format using pure OpenGL ES 2.0. Published on Play Store https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel2
Stars: ✭ 150 (+22.95%)
zig-gamedevBuilding game development ecosystem for @ziglang!
Stars: ✭ 1,059 (+768.03%)
fluctusAn interactive OpenCL wavefront path tracer
Stars: ✭ 55 (-54.92%)
webgpu recorderWebGPU debugging tool for recording and playing back of WebGPU commands.
Stars: ✭ 15 (-87.7%)
awesome-rtxCurated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Stars: ✭ 73 (-40.16%)
VitroExperimental C++20 multiplatform graphics engine.
Stars: ✭ 14 (-88.52%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+92.62%)
SignedSigned is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Stars: ✭ 90 (-26.23%)
nautilusanother graphics engine
Stars: ✭ 16 (-86.89%)
jupyterlab plotlyThis repository is deprecated. The extension has moved to https://github.com/jupyterlab/jupyter-renderers
Stars: ✭ 16 (-86.89%)
currenderCurrender: A CPU renderer for computer vision
Stars: ✭ 26 (-78.69%)
RadeonProRenderMayaPluginThis hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Stars: ✭ 32 (-73.77%)
UGUIDOTSConverting UGUI to be DOTS compliant
Stars: ✭ 105 (-13.93%)
RadeonProRenderUSDThis plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Stars: ✭ 161 (+31.97%)
webgpu-seed🔺🌱 An example on how to render a hello triangle with WebGPU.
Stars: ✭ 178 (+45.9%)
deno-wgpuExperimental Deno bindings to Mozilla's gfx-rs WebGPU implementation. See https://github.com/denoland/deno/issues/7863
Stars: ✭ 22 (-81.97%)
gatlingHydra-enabled GPU path tracer that supports MaterialX and MDL.
Stars: ✭ 159 (+30.33%)
Tetra3dTetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
Stars: ✭ 271 (+122.13%)
Elm MarkdownPure Elm markdown parsing and rendering
Stars: ✭ 96 (-21.31%)
webgpu-native-examplesCollection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Stars: ✭ 165 (+35.25%)
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
Stars: ✭ 86 (-29.51%)
GWebGPUEngineA WebGPU Engine for real-time rendering and GPGPU
Stars: ✭ 121 (-0.82%)
VqengineDirectX 11 Renderer written in C++11
Stars: ✭ 250 (+104.92%)
KTX-ParseKTX 2.0 (.ktx2) parser and serializer.
Stars: ✭ 23 (-81.15%)
RendererSimple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go
Stars: ✭ 220 (+80.33%)
pyRenderLightweight Cuda Renderer with Python Wrapper.
Stars: ✭ 49 (-59.84%)
YuneGPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
Stars: ✭ 64 (-47.54%)
WisprendererRTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Stars: ✭ 184 (+50.82%)
cramcram is a computational room acoustics module to simulate and explore various acoustic properties of a modeled space
Stars: ✭ 23 (-81.15%)
React ReglReact Fiber Reconciler Renderer for Regl WebGL
Stars: ✭ 171 (+40.16%)
RaytrAMPShooting and bouncing rays method for radar cross-section calculations, accelerated with BVH algorithm running on GPU (C++ AMP).
Stars: ✭ 49 (-59.84%)
Unreal-Development-Guides-and-TipsHigh-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
Stars: ✭ 118 (-3.28%)
NimbleAn OpenGL renderer with a modern and extensible rendering pipeline.
Stars: ✭ 144 (+18.03%)
exuberantReact filesystem renderer
Stars: ✭ 52 (-57.38%)
manta-rayAn open source physically based renderer.
Stars: ✭ 604 (+395.08%)
BBearEditor-2.0My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.
Stars: ✭ 32 (-73.77%)
Mini3d3D Software Renderer in 700 Lines !!
Stars: ✭ 1,320 (+981.97%)
NebularenderA powerful physically based renderer with a fully featured editor.
Stars: ✭ 119 (-2.46%)
cadiseA developing physically-based hobby renderer written in C++.
Stars: ✭ 30 (-75.41%)
F Renderf-render | 基于 ElementUI 的表单设计器
Stars: ✭ 1,387 (+1036.89%)
droplet-renderVolumetric cloud modeling and rendering for Blender.
Stars: ✭ 29 (-76.23%)
hecsAn experimental ECS written in Javascript.
Stars: ✭ 16 (-86.89%)
Redocx📄 Create word documents with React
Stars: ✭ 1,331 (+990.98%)
sandboxA sand simulation game
Stars: ✭ 189 (+54.92%)
webgpuWebGPU Samples & RnD
Stars: ✭ 72 (-40.98%)
DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
Stars: ✭ 62 (-49.18%)
evplpImplementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
Stars: ✭ 26 (-78.69%)
hello-webgpuCross-platform C++ example for WebGPU and Dawn
Stars: ✭ 132 (+8.2%)
pdf-rendering-srvHTML to PDF rendering Microservice based on Puppeteer/ Chrome. Self-hosted service for rendering PDFs
Stars: ✭ 28 (-77.05%)
CVoxelEngineA C++ Voxel Engine, to succeed my Java Voxel Engine. Uses SDL, and may use OpenCL in the future.
Stars: ✭ 17 (-86.07%)