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sph vulkanSPH simulation in Vulkan compute shader.
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spirv crossSafe Rust wrapper around SPIRV-Cross
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RlslRust to SPIR-V compiler
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FloorA C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
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talvosTalvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
Stars: ✭ 67 (+81.08%)
Smol VSMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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EchoA New Cross-Platform 2D 3D Game Engine
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Vk9Direct3D 9 compatibility layer using Vulkan.
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SharpvkC# Bindings for the Vulkan API & SPIR-V
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SpearSPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
Stars: ✭ 45 (+21.62%)
VulkanoSafe and rich Rust wrapper around the Vulkan API
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PmtechLightweight, multi-platform, data-oriented game engine.
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makmaMakma is a deferred Vulkan renderer written in C++.
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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KazanMirror; Work-in-progress software-rendering Vulkan implementation
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AlimerCross-platform game engine.
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Wickedengine3D engine focusing on modern rendering techniques and performance.
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SabaOpenGL Viewer (OBJ PMD PMX)
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NimglNimGL is a Nim library that offers bindings for popular libraries used in computer graphics
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RgxModern mid-level 2D graphics library
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YaveYet Another Vulkan Engine
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VppModern C++ vulkan utility library.
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VulkancoreVulkan 1.0 graphics and compute API bindings for .NET Standard
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Font DemoText rendering in Vulkan by estimating signed distance
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Vulkan RendererA new 3D game engine using modern C++ and Vulkan API
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Wolf.engineThe Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
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ClvkExperimental implementation of OpenCL on Vulkan
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ChamferwmA tiling X11 window manager with Vulkan compositor.
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Castor3dMulti-OS 3D engine.
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The ForgeThe Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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GapidGAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver.
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obs-vkcaptureOBS Linux Vulkan/OpenGL game capture
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NebulaNebula is an open-source and free-to-use modern C++ game engine.
Stars: ✭ 224 (+505.41%)
MangohudA Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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CommandbufferA lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
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FidelityfxA set of AMD provided GPU effects with provided source and sample implementations
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Ncnnncnn is a high-performance neural network inference framework optimized for the mobile platform
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Vulkan Tutorial RustFollowing the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
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Kaleido3dNext Generation Renderer for Cross Platform Engine Development
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HeliosReal-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
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Dain Ncnn VulkanDAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library
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Shaderc RsRust bindings for the shaderc library.
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FlingengineA Vulkan game engine with a focus on data oriented design
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Lugdunum[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
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