OpenageFree (as in freedom) open source clone of the Age of Empires II engine 🚀
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Pyro A linear Entity Component System
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EdynEdyn is a real-time physics engine organized as an ECS.
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Entitas 2d RoguelikeRewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
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Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
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EngoEngo is an open-source 2D game engine written in Go.
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Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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NetdynamicsData-oriented networking playground for the reliable UDP transports
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Learning Unity Ecs 2A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
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EcsA simple and easy to use entity-component-system C++ library
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SpartanengineGame engine with an emphasis on architectual quality and performance
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Ecs.hppC++17 Entity Component System
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YageSimple game engine, written in C++
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Artemis OdbA continuation of the popular Artemis ECS framework
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Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
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EcsLeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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RockgoA developing game server framework,based on Entity Component System(ECS).
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PmtechLightweight, multi-platform, data-oriented game engine.
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D ZoneAn ambient life simulation driven by user activity within a Discord server
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Actors.unity🚀Actors is a framework empowering developers to make better games faster on Unity.
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ChocolatierWIP ClojureScript game/engine using Pixi.js for rendering.
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KengineEntity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
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EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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RigelengineA modern re-implementation of the classic DOS game Duke Nukem II
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Tiny EcsECS for Lua
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EcsC++ single-header entity component system library
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GodexGodex is a Godot Engine ECS library.
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Dod PlaygroundSample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
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Apecsa fast, type driven, extensible ECS for game development
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DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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EsperAn ECS (Entity Component System) for Python
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ShipyardEntity Component System focused on usability and speed.
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