kurinjiKurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
visual-ts-game-engineTypescript project based on matter.ts implementation."This version 2 of visualjs game engine, totally different approach. Whole project is based fully dependency build. Main file is app.ts and ioc.ts. Class ioc saves singleton instances also bind. In this project html and css is also present, webpack helps and handle this type of files. GamePlay…
TeckleA tech mod that doesn't update. "Maintained" by TheCodedOne.
QuietVRA Quiet Place in VR: Generate any 3D object with your voice. It's magic!
VaFogOfWarA clear and simple solution of Fog of War for Unreal Engine 4
StratusFrameworkA gameplay scripting framework for the Unity Engine, written in C#.