All Projects → bubkoo → Html To Image

bubkoo / Html To Image

Licence: mit
✂️ Generates an image from a DOM node using HTML5 canvas and SVG.

Programming Languages

javascript
184084 projects - #8 most used programming language
typescript
32286 projects

Projects that are alternatives of or similar to Html To Image

Color.js
Extract colors from an image (0.75 KB) 🎨
Stars: ✭ 42 (-92.94%)
Mutual labels:  image, picture, canvas
Picasso
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
Stars: ✭ 205 (-65.55%)
Mutual labels:  svg, image, canvas
Quick Picture Viewer
🖼️ Lightweight, versatile desktop image viewer for Windows. The best replacement for the default Windows photo viewer.
Stars: ✭ 237 (-60.17%)
Mutual labels:  svg, image, picture
Sharp
High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.
Stars: ✭ 21,131 (+3451.43%)
Mutual labels:  svg, image
Localresizeimg
🔥 前端本地客户端压缩图片,兼容IOS,Android,PC、自动按需加载文件
Stars: ✭ 3,135 (+426.89%)
Mutual labels:  image, canvas
Taro
A lightweight 3D game engine for the web.
Stars: ✭ 345 (-42.02%)
Mutual labels:  svg, canvas
Pyinstastories
Python script to download Instagram stories from Instagram users.
Stars: ✭ 260 (-56.3%)
Mutual labels:  image, picture
Tui.image Editor
🍞🎨 Full-featured photo image editor using canvas. It is really easy, and it comes with great filters.
Stars: ✭ 4,761 (+700.17%)
Mutual labels:  image, canvas
Tev
High dynamic range (HDR) image comparison tool for graphics people. With an emphasis on OpenEXR images.
Stars: ✭ 384 (-35.46%)
Mutual labels:  image, screenshot
Pts
A library for visualization and creative-coding
Stars: ✭ 4,628 (+677.82%)
Mutual labels:  svg, canvas
React Viewer
react image viewer, supports rotation, scale, zoom and so on
Stars: ✭ 502 (-15.63%)
Mutual labels:  image, picture
Sqip
"SQIP" (pronounced \skwɪb\ like the non-magical folk of magical descent) is a SVG-based LQIP technique.
Stars: ✭ 3,074 (+416.64%)
Mutual labels:  svg, image
Flutter advanced networkimage
flutter advanced network image provider
Stars: ✭ 282 (-52.61%)
Mutual labels:  svg, image
Plain Draggable
The simple and high performance library to allow HTML/SVG element to be dragged.
Stars: ✭ 362 (-39.16%)
Mutual labels:  svg, dom
Fediagram
图说前端>>收集各种前端技术图谱 🚕🚖🚗🚚🚛🚜
Stars: ✭ 273 (-54.12%)
Mutual labels:  image, canvas
React Image Magnify
A responsive image zoom component designed for shopping sites.
Stars: ✭ 391 (-34.29%)
Mutual labels:  image, picture
Renderhelp
⚡️ 可编程渲染管线实现,帮助初学者学习渲染
Stars: ✭ 494 (-16.97%)
Mutual labels:  image, picture
Zrender
A lightweight graphic library providing 2d draw for Apache ECharts
Stars: ✭ 5,122 (+760.84%)
Mutual labels:  svg, canvas
People You Should Follow On Codepen
People You Should Follow on CodePen
Stars: ✭ 542 (-8.91%)
Mutual labels:  svg, canvas
Menyoki
Screen{shot,cast} and perform ImageOps on the command line 🌱 🏞️
Stars: ✭ 255 (-57.14%)
Mutual labels:  image, screenshot

html-to-image

✂️ Generates an image from a DOM node using HTML5 canvas and SVG.

Fork from dom-to-image with more maintainable code and some new features.

MIT License Language build coverage Language grade: JavaScript

NPM Package NPM Downloads devDependencies Status

Install

npm install --save html-to-image

Usage

/* ES6 */
import * as htmlToImage from 'html-to-image';
import { toPng, toJpeg, toBlob, toPixelData, toSvg } from 'html-to-image';

/* ES5 */
var htmlToImage = require('html-to-image');

All the top level functions accept DOM node and rendering options, and return a promise fulfilled with corresponding dataURL:

Go with the following examples.

toPng

Get a PNG image base64-encoded data URL and display it right away:

var node = document.getElementById('my-node');

htmlToImage.toPng(node)
  .then(function (dataUrl) {
    var img = new Image();
    img.src = dataUrl;
    document.body.appendChild(img);
  })
  .catch(function (error) {
    console.error('oops, something went wrong!', error);
  });

Get a PNG image base64-encoded data URL and download it (using download):

htmlToImage.toPng(document.getElementById('my-node'))
  .then(function (dataUrl) {
    download(dataUrl, 'my-node.png');
  });

toSvg

Get an SVG data URL, but filter out all the <i> elements:

function filter (node) {
  return (node.tagName !== 'i');
}

htmlToImage.toSvg(document.getElementById('my-node'), { filter: filter })
  .then(function (dataUrl) {
    /* do something */
  });

toJpeg

Save and download a compressed JPEG image:

htmlToImage.toJpeg(document.getElementById('my-node'), { quality: 0.95 })
  .then(function (dataUrl) {
    var link = document.createElement('a');
    link.download = 'my-image-name.jpeg';
    link.href = dataUrl;
    link.click();
  });

toBlob

Get a PNG image blob and download it (using FileSaver):

htmlToImage.toBlob(document.getElementById('my-node'))
  .then(function (blob) {
    window.saveAs(blob, 'my-node.png');
  });

toCanvas

Get a HTMLCanvasElement, and display it right away:

htmlToImage.toCanvas(document.getElementById('my-node'))
  .then(function (canvas) {
    document.body.appendChild(canvas);
  });

toPixelData

Get the raw pixel data as a Uint8Array with every 4 array elements representing the RGBA data of a pixel:

var node = document.getElementById('my-node');

htmlToImage.toPixelData(node)
  .then(function (pixels) {
    for (var y = 0; y < node.scrollHeight; ++y) {
      for (var x = 0; x < node.scrollWidth; ++x) {
        pixelAtXYOffset = (4 * y * node.scrollHeight) + (4 * x);
        /* pixelAtXY is a Uint8Array[4] containing RGBA values of the pixel at (x, y) in the range 0..255 */
        pixelAtXY = pixels.slice(pixelAtXYOffset, pixelAtXYOffset + 4);
      }
    }
  });

Options

filter

(domNode: HTMLElement) => boolean

A function taking DOM node as argument. Should return true if passed node should be included in the output. Excluding node means excluding it's children as well.

Not called on the root node.

backgroundColor

A string value for the background color, any valid CSS color value.

width, height

Width and height in pixels to be applied to node before rendering.

style

An object whose properties to be copied to node's style before rendering. You might want to check this reference for JavaScript names of CSS properties.

quality

A number between 0 and 1 indicating image quality (e.g. 0.92 => 92%) of the JPEG image.

Defaults to 1.0 (100%)

cacheBust

Set to true to append the current time as a query string to URL requests to enable cache busting.

Defaults to false

imagePlaceholder

A data URL for a placeholder image that will be used when fetching an image fails.

Defaults to an empty string and will render empty areas for failed images.

pixelRatio

The pixel ratio of the captured image. Defalut use the actual pixel ratio of the device. Set 1 to use as initial-scale 1 for the image.

Browsers

Only standard lib is currently used, but make sure your browser supports:

It's tested on latest Chrome and Firefox (49 and 45 respectively at the time of writing), with Chrome performing significantly better on big DOM trees, possibly due to it's more performant SVG support, and the fact that it supports CSSStyleDeclaration.cssText property.

Internet Explorer is not (and will not be) supported, as it does not support SVG <foreignObject> tag.

Safari is not supported, as it uses a stricter security model on <foreignObject> tag. Suggested workaround is to use toSvg and render on the server.

How it works

There might some day exist (or maybe already exists?) a simple and standard way of exporting parts of the HTML to image (and then this script can only serve as an evidence of all the hoops I had to jump through in order to get such obvious thing done) but I haven't found one so far.

This library uses a feature of SVG that allows having arbitrary HTML content inside of the <foreignObject> tag. So, in order to render that DOM node for you, following steps are taken:

  1. Clone the original DOM node recursively
  2. Compute the style for the node and each sub-node and copy it to corresponding clone
    • and don't forget to recreate pseudo-elements, as they are not cloned in any way, of course
  3. Embed web fonts
    • find all the @font-face declarations that might represent web fonts
    • parse file URLs, download corresponding files
    • base64-encode and inline content as dataURLs
    • concatenate all the processed CSS rules and put them into one <style> element, then attach it to the clone
  4. Embed images
    • embed image URLs in <img> elements
    • inline images used in background CSS property, in a fashion similar to fonts
  5. Serialize the cloned node to XML
  6. Wrap XML into the <foreignObject> tag, then into the SVG, then make it a data URL
  7. Optionally, to get PNG content or raw pixel data as a Uint8Array, create an Image element with the SVG as a source, and render it on an off-screen canvas, that you have also created, then read the content from the canvas
  8. Done!

Things to watch out for

  • If the DOM node you want to render includes a <canvas> element with something drawn on it, it should be handled fine, unless the canvas is tainted - in this case rendering will rather not succeed.
  • Rendering will failed on huge DOM due to the dataURI limit varies.

Contributing

Pull requests and stars are highly welcome.

For bugs and feature requests, please create an issue.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].