matt77hias / Mage
Licence: gpl-3.0
🧙 MAGE
Stars: ✠220
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MAGE
About
Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
Index
- Code Guidelines
- Documentation
- FAQ
- Features
- File Formats
- Iterations
- License
- References
- Standard Scripts
Development
- Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
- Engine Programming Language: C++17
- Scripting Language: C++17
- Shading Language: HLSL (Shader Model 5.0)
Copyright © 2016-2021 Matthias Moulin. All Rights Reserved.
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If you wish to add or remove any projects, please contact us at [email protected].