All Projects → QianMo → Real Time Rendering 3rd Cn Summary Ebook

QianMo / Real Time Rendering 3rd Cn Summary Ebook

Licence: gpl-3.0
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

Projects that are alternatives of or similar to Real Time Rendering 3rd Cn Summary Ebook

Game Programmer Study Notes
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Stars: ✭ 6,050 (+422%)
Mutual labels:  notes, game-development, rendering, book, ebook, study-notes
Buka
Buka is a modern software that helps you manage your ebook at ease.
Stars: ✭ 896 (-22.69%)
Mutual labels:  book, ebook, pdf
Koodo Reader
A modern ebook manager and reader with sync and backup capacities for Windows, macOS, Linux and Web
Stars: ✭ 2,938 (+153.49%)
Mutual labels:  ebook, pdf, book
Ethereum Development With Go Book
📖 A little book on Ethereum Development with Go (golang)
Stars: ✭ 754 (-34.94%)
Mutual labels:  book, ebook, pdf
Promises Book
JavaScript Promiseの本
Stars: ✭ 1,264 (+9.06%)
Mutual labels:  book, ebook, pdf
X Postprocessing Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Stars: ✭ 1,079 (-6.9%)
Mutual labels:  game-development, rendering, graphics-programming
Gpu Pro Books Source Code
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Stars: ✭ 323 (-72.13%)
Mutual labels:  game-development, rendering, graphics-programming
Easybook
Book publishing as easy as it should be (built with Symfony components)
Stars: ✭ 744 (-35.81%)
Mutual labels:  book, pdf
3d Game Shaders For Beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+909.32%)
Mutual labels:  game-development, graphics-programming
Pbr White Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Stars: ✭ 780 (-32.7%)
Mutual labels:  game-development, ebook
Readteractive
Tool for writing and generating interactive books.
Stars: ✭ 23 (-98.02%)
Mutual labels:  book, pdf
The Complete Guide To Modern Javascript
A comprehensive, easy-to-follow ebook to learn everything from the basics of JavaScript to ES2020. Read more on my blog https://inspiredwebdev.com or buy it here http://a-fwd.to/jHO6m9t. Get the course here https://www.educative.io/courses/complete-guide-to-modern-javascript?aff=BqmB
Stars: ✭ 827 (-28.65%)
Mutual labels:  book, ebook
Aws Solutions Architect Associate Notes
My notes for AWS Solutions Architect Associate.
Stars: ✭ 1,151 (-0.69%)
Mutual labels:  notes, study-notes
Android Notes
Android开发核心知识点笔记(不断更新中🔥)
Stars: ✭ 737 (-36.41%)
Mutual labels:  notes, study-notes
Org Noter
Emacs document annotator, using Org-mode
Stars: ✭ 671 (-42.11%)
Mutual labels:  notes, pdf
Html5 Animation
Foundation HTML5 Animation with JavaScript example code and book exercises.
Stars: ✭ 667 (-42.45%)
Mutual labels:  game-development, book
Fundamentals Of Python Data Structures
《数据结构(Python语言描述)》"Fundamentals of Python:Data Structures" 电子书和配套代码
Stars: ✭ 30 (-97.41%)
Mutual labels:  book, ebook
Release It
notes for 'Release It' by Michael T. Nygard
Stars: ✭ 10 (-99.14%)
Mutual labels:  notes, book
Tank island
Top down 2D shooter game that involves blowing up tanks
Stars: ✭ 42 (-96.38%)
Mutual labels:  game-development, book
Wtfjs
🤪 A list of funny and tricky JavaScript examples
Stars: ✭ 24,594 (+2022%)
Mutual labels:  notes, book

电子书《《Real-Time Rendering 3rd》提炼总结》

本书是系列专栏《【《Real-Time Rendering 3rd》提炼总结】》的合辑和汇编,全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

电子书前言

在实时渲染和计算机图形学领域,《Real-Time Rendering》系列书籍一直备受推崇。有人说,它是实时渲染的圣经,也有人说,它是绝世武功的目录。

其实《Real-Time Rendering》很像一整本图形学主流知识体系的论文综述,它涵盖了计算机图形和实时渲染的方方面面,可做论文综述合集了解全貌,也可作案头工具书日后查用。

本书是系列专栏《【《Real-Time Rendering 3rd》提炼总结】》的合辑和汇编,全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

这本PDF的特点:

  • 为纯文字版,支持全文搜索、快速检索

  • 按照纸质出版物的标准进行了精排版

  • 拥有高清的配图

  • 有一点即达对应章节的详细目录

  • 有精确到每章每节的书签

  • 非常适合作为快速查阅的工具书之用

在内容方面,全书按照系列专栏的顺序正序收录,分为十二章:

  • 第一章 全书知识点总览

  • 第二章 图形渲染管线

  • 第三章 GPU渲染管线与可编程着色器

  • 第四章 图形渲染与视觉外观

  • 第五章 纹理贴图及相关技术

  • 第六章 高级着色:BRDF及相关技术

  • 第七章 延迟渲染的前生今世

  • 第八章 全局光照:光线追踪、路径追踪与GI技术进化编年史

  • 第九章 游戏开发中基于图像的渲染技术总结

  • 第十章 非真实感渲染(NPR)相关技术总结

  • 第十一章 游戏开发中的渲染加速算法总结

  • 第十二章 渲染管线优化方法论:从瓶颈定位到优化策略

  • 附录:《Real-Time Rendering 3rd》核心知识思维导图

当你觉得《Real-Time Rendering 3rd》英文原版硬啃不下来,对照着这本书一起阅读,也许会事半功倍。而对于想快速入门实时渲染的朋友,翻翻这本书,应该也会有所收获。

正如上文说到的,你可以把这本书看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

图 精确到每章每节的PDF书签

图 一点即达对应章节的书本目录

图 按照纸质出版物的标准进行精排版的正文

电子书配套伴侣-实时渲染核心知识网络图解

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].