SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (+1178.57%)
Pulp-Fiction-ARKitAn experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
Stars: ✭ 46 (+228.57%)
AwesomeMLForDigitalMediaA curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
Stars: ✭ 17 (+21.43%)
TexturizeA unified framework for example-based texture synthesis, developed alongside my master's thesis.
Stars: ✭ 15 (+7.14%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+1578.57%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (+14.29%)
neuraltextureLearning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
Stars: ✭ 88 (+528.57%)
Anime4K-rsAn attempt to write Anime4K in Rust
Stars: ✭ 104 (+642.86%)
glTextCross-platform single header text rendering library for OpenGL
Stars: ✭ 93 (+564.29%)
shading-lab🔮 Shader Authoring Lab
Stars: ✭ 24 (+71.43%)
Monte-Carlo-Path-TracerA realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
Stars: ✭ 19 (+35.71%)
CGvsPhotoComputer Graphics vs Real Photographic Images : A Deep-learning approach
Stars: ✭ 24 (+71.43%)
vktutShabi's Vulkan Tutorials
Stars: ✭ 88 (+528.57%)
TeapongA two-player game for fans of Pong and the Utah teapot!
Stars: ✭ 24 (+71.43%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+4478.57%)
creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
Stars: ✭ 17 (+21.43%)
rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
Stars: ✭ 15 (+7.14%)
ALIGNetcode to train a neural network to align pairs of shapes without needing ground truth warps for supervision
Stars: ✭ 58 (+314.29%)
opengl-demosA list of small OpenGL applications to demonstrate concepts of Computer Graphics
Stars: ✭ 33 (+135.71%)
ST-CGANDataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
Stars: ✭ 64 (+357.14%)
goopylibA simple-yet-powerful 2D graphics framework built on top of Tkinter capable of creating good-looking & modern GUIs, games, and simple animations.
Stars: ✭ 19 (+35.71%)
Multimodal-Shape-Completioncode for our ECCV 2020 spotlight paper "Multimodal Shape Completion via Conditional Generative Adversarial Networks"
Stars: ✭ 73 (+421.43%)
snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Stars: ✭ 184 (+1214.29%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (+321.43%)
stumpy coreCore components for working with images
Stars: ✭ 28 (+100%)
NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (+42.86%)
soonFW2021 — ✨ Personal site & portfolio for creative developer Henry Desroches
Stars: ✭ 40 (+185.71%)
mLibResearch Library used in the Visual Computing Lab
Stars: ✭ 80 (+471.43%)
DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (+428.57%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
Stars: ✭ 23 (+64.29%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (+185.71%)
DOTDecomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
Stars: ✭ 37 (+164.29%)
-图形学书单
Stars: ✭ 84 (+500%)
FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
Stars: ✭ 27 (+92.86%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
Stars: ✭ 32 (+128.57%)
trace.moe-mediaMedia server for serving video preview for trace.moe
Stars: ✭ 28 (+100%)
visionmagicCollection of vision & graphics algorithms
Stars: ✭ 39 (+178.57%)
PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
Stars: ✭ 222 (+1485.71%)
Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
Stars: ✭ 229 (+1535.71%)
Super-SunshineA ray-tracer with a simple scene description language for easily generating beautiful images.
Stars: ✭ 115 (+721.43%)
GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
Stars: ✭ 34 (+142.86%)
DeepSIMOfficial PyTorch implementation of the paper: "DeepSIM: Image Shape Manipulation from a Single Augmented Training Sample" (ICCV 2021 Oral)
Stars: ✭ 389 (+2678.57%)
go-icp cythonGo-ICP for globally optimal 3D pointset registration
Stars: ✭ 79 (+464.29%)
papersSummarizing the papers I have read (Japanese)
Stars: ✭ 38 (+171.43%)
FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
Stars: ✭ 43 (+207.14%)
tiny-pathAn instructive one-file Ruby path tracer
Stars: ✭ 53 (+278.57%)
CubbyFlowVoxel-based fluid simulation engine for computer games
Stars: ✭ 215 (+1435.71%)
awesome-glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
Stars: ✭ 700 (+4900%)
clumpycreate or transform numpy images from the command line
Stars: ✭ 38 (+171.43%)
ProceduralTerrainPolygon is a procedural mesh generator in Unity.
Stars: ✭ 18 (+28.57%)
colidrCoherent Line Drawing implementation in Go.
Stars: ✭ 52 (+271.43%)