Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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Ecs.hppC++17 Entity Component System
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ent-compA light, fast Entity Component System in JS
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Pyro A linear Entity Component System
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ChocolatierWIP ClojureScript game/engine using Pixi.js for rendering.
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Lovetoys🍌 a full-featured Entity-Component-System framework for making games with lua
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Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
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TinyECSTiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
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NetdynamicsData-oriented networking playground for the reliable UDP transports
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ECSSimple implement of ECS on C++
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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auroraA small entity-component-system game engine for real-time-strategy games.
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D ZoneAn ambient life simulation driven by user activity within a Discord server
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Ape EcsEntity-Component-System library for JavaScript.
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OpenageFree (as in freedom) open source clone of the Age of Empires II engine 🚀
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KengineEntity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
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rockgoA developing game server framework,based on Entity Component System(ECS).
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Octopuskit2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
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EngoEngo is an open-source 2D game engine written in Go.
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EgocsEgoCS: An Entity (GameObject) Component System framework for Unity3D
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YageSimple game engine, written in C++
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EntityplusA C++14 Entity Component System
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Artemis OdbA continuation of the popular Artemis ECS framework
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ECSEntity-Component-System
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UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
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Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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PmtechLightweight, multi-platform, data-oriented game engine.
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CetechData driven game engine.
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Adria-DX11Graphics engine written in C++ using DirectX11
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typed-ecstasyAn entity component system for TypeScript (and JavaScript), based on ashley
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