CatlibCatLib for unity3d dependency injection framework
Stars: ✭ 228 (-18.28%)
EcsECS for Unity with full game state automatic rollbacks
Stars: ✭ 151 (-45.88%)
ExtoscextOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Stars: ✭ 69 (-75.27%)
KnightKnight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
Stars: ✭ 302 (+8.24%)
CentrifugeCross-platform runtime mod loader and API for any Unity-based game. Supports Unity 5 and up!
Stars: ✭ 18 (-93.55%)
Bdframework.core[中]Simple! Easy! Powerful Unity3d game workflow! Unity3d framework:c# hotfix(ILRuntime)、asset manager、ui workflow、network debug... and so on
Stars: ✭ 1,196 (+328.67%)
BepinexUnity / XNA game patcher and plugin framework
Stars: ✭ 1,001 (+258.78%)
QframeworkUnity3D System Design Architecture
Stars: ✭ 2,326 (+733.69%)
JengineJEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
Stars: ✭ 564 (+102.15%)
CoreCatLib lightweight dependency injection container
Stars: ✭ 148 (-46.95%)
HtframeworkUnity HTFramework, a rapid development framework of client to the unity.
Stars: ✭ 179 (-35.84%)
Xrtk CoreThe Official Mixed Reality Framework for Unity
Stars: ✭ 219 (-21.51%)
EzsoftboneA simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Stars: ✭ 241 (-13.62%)
NgxNgx - Neural network based visual generator and mixer
Stars: ✭ 277 (-0.72%)
RdsystemReaction-diffusion system with CustomRenderTexture.
Stars: ✭ 271 (-2.87%)
CradlePlay Twine stories in Unity.
Stars: ✭ 242 (-13.26%)
Unity Editor ToolboxTools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Stars: ✭ 273 (-2.15%)
Loxodon FrameworkAn MVVM & Databinding framework that can use C# and Lua to develop games
Stars: ✭ 802 (+187.46%)
OscjackLightweight implementation of OSC server/client in C# (Unity)
Stars: ✭ 276 (-1.08%)
NodulusPuzzle game with clever twists (Unity3d)
Stars: ✭ 232 (-16.85%)
VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
Stars: ✭ 252 (-9.68%)
Recyclable Scroll RectRecyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
Stars: ✭ 262 (-6.09%)
OpenmodOpenMod .NET Plugin Framework
Stars: ✭ 81 (-70.97%)
MerinoMerino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor
Stars: ✭ 275 (-1.43%)
Il2cppdumperUnity il2cpp reverse engineer
Stars: ✭ 3,362 (+1105.02%)
UnitysizeexplorerVisualize how much space each asset in your Unity game takes and quickly optimize your game's file size
Stars: ✭ 242 (-13.26%)
RoboleagueA car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
Stars: ✭ 236 (-15.41%)
AlloyAlloy physical shader framework for Unity.
Stars: ✭ 244 (-12.54%)
CosinegradientCosine gradient generator for Unity
Stars: ✭ 244 (-12.54%)
GameframeworkThis is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Stars: ✭ 3,318 (+1089.25%)
HololenscamerastreamThis Unity plugin makes the HoloLens video camera frames available to a Unity app in real time. This enables Unity devs to easily use the HoloLens camera for computer vision (or anything they want).
Stars: ✭ 233 (-16.49%)
FrameworkMachine learning, computer vision, statistics and general scientific computing for .NET
Stars: ✭ 4,177 (+1397.13%)
KengineA unity asset bundle framework with LGPL license
Stars: ✭ 375 (+34.41%)
NoahgameframeA fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Stars: ✭ 3,258 (+1067.74%)
XnodeUnity Node Editor: Lets you view and edit node graphs inside Unity
Stars: ✭ 2,077 (+644.44%)
ParlourA package of UI extensions, components and improvements for Unity's UI frameworks.
Stars: ✭ 132 (-52.69%)
VerandaA graph editor framework for Unity
Stars: ✭ 180 (-35.48%)
HisocketIt is a lightweight client socket solution, you can used it in C# project or Unity3d
Stars: ✭ 275 (-1.43%)
KitUnity3D开发的工具包集合, 集成常见的开发组件以免于重复造轮子。佛系更新中。。。
Stars: ✭ 123 (-55.91%)
O22D Game Engine with visual WYSIWYG editor
Stars: ✭ 121 (-56.63%)
Unity Raymarching FrameworkA framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
Stars: ✭ 129 (-53.76%)
IframeworkSimple Unity Framework
Stars: ✭ 110 (-60.57%)
UnitynugetProvides a service to install NuGet packages into a Unity project via the Unity Package Manager
Stars: ✭ 257 (-7.89%)
Deform PrototypeA prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
Stars: ✭ 256 (-8.24%)
Egameplay一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格
Stars: ✭ 239 (-14.34%)
TorkArcade vehicle physics for Unity
Stars: ✭ 256 (-8.24%)
ClonerAn example of use of procedural instancing.
Stars: ✭ 260 (-6.81%)
UieffectUIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Stars: ✭ 3,449 (+1136.2%)
Unity UtilitiesA collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.
Stars: ✭ 224 (-19.71%)
XuuixLua的mvvm框架,支持ugui,ngui,fairyGUI。。。
Stars: ✭ 199 (-28.67%)
UnmaskforuguiReverse mask for uGUI element in Unity.
Stars: ✭ 259 (-7.17%)
Unity Programming PatternsA collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
Stars: ✭ 272 (-2.51%)