PhaserCHOPA TouchDesigner channel operator for phase-staggered animations
Stars: ✭ 15 (-71.7%)
three-noiseSimple gradient noise library for use with Three.js. Now with fBm!
Stars: ✭ 31 (-41.51%)
goworldExperimental OpenGL-based 3D Engine witten in Go
Stars: ✭ 23 (-56.6%)
sph openglSPH simulation in OpenGL compute shader.
Stars: ✭ 57 (+7.55%)
WaterColoropenframeworks parametric shader effect watercolor
Stars: ✭ 54 (+1.89%)
generativeCreative coding experiments
Stars: ✭ 71 (+33.96%)
Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
Stars: ✭ 28 (-47.17%)
AlizaMSDICOM Viewer
Stars: ✭ 144 (+171.7%)
parametric surfacesParametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
Stars: ✭ 43 (-18.87%)
defisheyeconvert ricoh-theta dual fisheye video to equirectangular format
Stars: ✭ 47 (-11.32%)
deffxA collection of useful shader effects made ready to be used with the Defold game engine
Stars: ✭ 33 (-37.74%)
spritekit-water-node🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
Stars: ✭ 82 (+54.72%)
adaA general porpose OpenGL app library
Stars: ✭ 105 (+98.11%)
sph vulkanSPH simulation in Vulkan compute shader.
Stars: ✭ 29 (-45.28%)
TD-Flow-ABSReal-time Flow-based Image and Video Abstraction in TouchDesigner.
Stars: ✭ 72 (+35.85%)
ShaderViewShaderView is an Android View that makes it easy to use GLSL shaders for your app. It's the modern way to use shaders for Android instead of RenderScript.
Stars: ✭ 53 (+0%)
AndroidGLKitAndroidGLKit provides OpenGL ES 2.0 boilerplate codes for Android.
Stars: ✭ 22 (-58.49%)
nerv pathtracera pathtracer with physically based rendering in mind
Stars: ✭ 27 (-49.06%)
pilkaAnother live-coding tool for creating shader demos, Vulkan+Wgpu powered.
Stars: ✭ 84 (+58.49%)
GLSL-howtorandom code that I use/write
Stars: ✭ 18 (-66.04%)
kotlin-glslWrite your GLSL shaders in Kotlin.
Stars: ✭ 30 (-43.4%)
basegl-oldA blazing fast WebGL drawing API.
Stars: ✭ 21 (-60.38%)
ofxDeferredShadingan openFrameworks addon for shading, lighting, lens simulation.
Stars: ✭ 78 (+47.17%)
card-game-GLSLcard game in the single GLSL shader
Stars: ✭ 20 (-62.26%)
music visualizerShader viewer / music visualizer for Windows and Linux
Stars: ✭ 137 (+158.49%)
glsl-doodleDrawing patterns with glsl shaders on modern browsers.
Stars: ✭ 53 (+0%)
MRIcroGLv1.2 GLSL volume rendering. Able to view NIfTI, DICOM, MGH, MHD, NRRD, AFNI format images.
Stars: ✭ 101 (+90.57%)
glsl-smaaSMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Stars: ✭ 54 (+1.89%)
glslcSimple GLSL compilation checker that uses the display driver
Stars: ✭ 24 (-54.72%)
VoxelSandbox survival game created with Light Engine (Development halted due to other projects)
Stars: ✭ 18 (-66.04%)
shaderviewA GLSL shader development tool for the LÖVE game framework.
Stars: ✭ 22 (-58.49%)
minimal glPC 4K Intro Editor
Stars: ✭ 36 (-32.08%)
inline-spirv-rsCompile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Stars: ✭ 21 (-60.38%)
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
Stars: ✭ 86 (+62.26%)
ShaderWriterLibrary used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
Stars: ✭ 171 (+222.64%)
Paint3DA program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model
Stars: ✭ 24 (-54.72%)
radarOpenGL 4 PBR engine
Stars: ✭ 25 (-52.83%)
manyworldsA scifi-inspired study of signed distanced functions and noise fields in WebGL
Stars: ✭ 24 (-54.72%)
linter-glslAtom package that lints GLSL shaders on the fly.
Stars: ✭ 15 (-71.7%)
glazejsA high performance 2D game engine built in Typescript
Stars: ✭ 96 (+81.13%)
gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
Stars: ✭ 165 (+211.32%)
glsl-layoutNo description or website provided.
Stars: ✭ 24 (-54.72%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+343.4%)
OceanSimulationOcean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
Stars: ✭ 16 (-69.81%)
30-days-of-shade30 days of shaders in GLSL using GLSLCanvas
Stars: ✭ 134 (+152.83%)
ShaderBoilerAimed to eliminate preprocessor hell in shaders and kernels.
Stars: ✭ 30 (-43.4%)