LockstepECSFast Lockstep ECS Framework
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Unity resourcesA list of resources and tutorials for those doing programming in Unity.
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DrawSpaceSpace-game oriented rendering engine
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VFX-EssentialsVFX graph workshop in HDRP with samples
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UnityDOTS-ThesisBachelor's degree thesis on Unity DOTS architecture
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RavEngineA fast, easy to use C++20 3D game library for modern computers
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SpaceWar-ECSA space war game made with ECS and JobSystem in Unity.
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NovaShaderMulti-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
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Mesh-AnimationFast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
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ECSCombatA space battle simulation, based around Unity ECS framework
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SdfFontDesignerOffline font tuning/bitmap generation via shaders
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Entitas-luaNo description or website provided.
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UsagiA hierarchical component entity system based game engine
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fargate-game-serversThis repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model,…
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herogateHeroku + AWS Fargate = Herogate 🚀 Deploy and manage containerized applications like Heroku on AWS
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matterA modern ECS library for Roblox.
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planetariumA Processing library for dome projection.
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laptop-dotsMy dot files for my laptop (Thinkpad T460s)
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inanityCross-platform C++ game engine.
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ecs-airflowCloudformation templates for deploying Airflow in ECS
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unity-clip-shaderUnity shader and scripts for rendering solid clipped geometry
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SpaceInvadersEcsSimple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
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HdrpBlitterBlit-only custom render classes for HDRP
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URP WaterWater shader in unity urp.
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PlanetRendererA repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
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FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
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lineburstPlot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
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bitECSFunctional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
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MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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SAF-T-AOOfficial XSD from the Government of Angola for use in SAF-T AO
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reshade-vrtoolkitModular shader to enhance you HMD clarity & sharpness with minimal performance impact.
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frameworkA creative coding library.
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shadersOkano's Unity Shaders. Big mishmash of reworked, original, and mixed shaders.
Stars: ✭ 35 (-73.48%)
dots🌀 my linux configuration
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spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
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IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
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isosurfaceIsosurface extraction using Marching Cubes and pure WebGL.
Stars: ✭ 66 (-50%)
hermanHerman is a tool to simplify deployment of AWS Services using ECS and Lambda, and the provisioning of various AWS services.
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dedDramatic EDitor
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dpixelA Pixel Art Remastering Tool using classic algorithms
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js13k-ecsA 1kb entity component system, designed for Js13kGames
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ThickRedLineThick Red Line - drawing thick lines for SceneKit with metal shaders
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kms-envA tool to encrypt and decrypt environment variables using KMS
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OneNodeEcsone node Amazon ECS cluster using EC2 Spot instance and haproxy
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URP BlitRenderFeatureBlit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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