GitdependencyresolverforunityThis plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
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Gamedev4noobsOlá, sejam bem-vindos ao repositório _gamedev4noobs_ do Estúdio Vaca Roxa. O propósito desse repositório, além de contribuir para o projeto 4noobs, é ensinar o básico do desenvolvimento de jogos para iniciantes. Apresentando boas práticas e insumos para criar games incríveis.
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OpenmmoOpenMMO - Groundwork
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O22D Game Engine with visual WYSIWYG editor
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UnitystyleguideFor file structure, naming conventions and other things
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Zed UnityZED SDK Unity plugin
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Hmd EyesBuilding blocks for eye tracking in AR and VR.
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Pb stlSTL import/export for Unity, supporting both ASCII and Binary.
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UweenLightweight tween library for Unity.
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Pcxeffects3Unity VFX with point cloud
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UtinyripperGUI and API library to work with Engine assets, serialized and bundle files
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UnitywavWAV utility for saving and loading wav files in Unity
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Unity3d GlobeUnity3D Implementation of Chrome Experiment WebGL Globe
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Cscorecscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.
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PesocketA C# Network Library.
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OttoOtto sample project for the AI Planner
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UnigitAn open source GIT Unity3D editor plugin.
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Arkit Unity3dAccess ARKit features like world-tracking, live video rendering, plane estimation and updates, hit-testing API, ambient light estimation, and raw point cloud data.
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ImpulseA barebones C# bootstrap framework for building scalable projects quickly and easily in Unity.
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Drawlinedraw line in unity3d
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Paddle SoccerA simple, two player multiplayer game built to show how you can host dedicated game servers on Kubernetes.
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ColorbandsUnity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.
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UniumAutomation for Unity games
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