3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
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UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
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DrawmeshwithmotionvectorsAn example showing how to generate per-object motion vectors when using DrawMesh.
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SwarmAn example of use of compute shaders and procedural instancing.
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KinovisionFrame visualization utility for Unity
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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Noiseball2A small example of procedural modeling with compute shaders.
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Noiseball3A Unity example that shows how to use the new implementation of DrawProcedural.
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TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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BloodfxProcedural blood stain shader
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PcxPoint cloud importer & renderer for Unity
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KvantwigNon-realistic hair simulation in Unity
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Unity Shaders✨ Shader demo - More than 300 examples
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MiniengineaoSSAO image effect from Microsoft MiniEngine, ported to Unity.
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VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
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AlloyAlloy physical shader framework for Unity.
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TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
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RdsystemReaction-diffusion system with CustomRenderTexture.
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Packedrgbmshader32-bit packed color format with RGBM encoding for shader use
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DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
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KinobloomBloom effect for Unity
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RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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StandardgeometryshaderAn example of a geometry shader with Unity's standard lighting model support.
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SkyboxplusBasic skybox extensions for Unity
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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Hologramshader✏️ Test of an hologram material made in Unity.
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LwrpshadersA collection of high customizable unlit shaders for Lightweight Render Pipeline
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ProccharvfxProcedural character generation with Unity Shader Graph and VFX Graph
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Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
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KlaksyphonSyphon plugin for Unity
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Unity Texture Curve✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
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UnityurptoonlitshaderexampleA very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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KinotubeAn image effect simulating analog video artifacts in Unity.
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GltfastglTF runtime loading library for Unity
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DfvolumeDistance-field volume generator for Unity
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KinostreakAnamorphic lens flare effect for Unity
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UnitydxrtestA testbed project for Unity real-time ray tracing features
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Unity Srp VxgiVoxel-based Global Illumination using Unity Scriptable Render Pipeline
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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KinobinaryBinary image effect for Unity
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HdrpvatexampleVAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
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IsauraAn attempt at making a aura thingie with a isoline shader.
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Unityanime4kAnime4K upscaler for Unity
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KinocontourContour line filter for Unity
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StablefluidsA straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
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VerticaldissolveProcedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
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TextureupdateexampleAn example showing how to update textures from a native plugin in Unity.
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AsynccapturetestNon-blocking screen capture example with asynchronous GPU readback
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ShinyeffectforuguiShiny effect of uGUI, which does not need mask or normal map.
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ClonerAn example of use of procedural instancing.
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Gpu Gems Book Source Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
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