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Snake Ai ReinforcementAI for Snake game trained from pixels using Deep Reinforcement Learning (DQN).
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Ml AgentsUnity Machine Learning Agents Toolkit
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Holdem🃏 OpenAI Gym No Limit Texas Hold 'em Environment for Reinforcement Learning
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Deep RlCollection of Deep Reinforcement Learning algorithms
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AgentsTF-Agents: A reliable, scalable and easy to use TensorFlow library for Contextual Bandits and Reinforcement Learning.
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CartPoleRun OpenAI Gym on a Server
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DDPGEnd to End Mobile Robot Navigation using DDPG (Continuous Control with Deep Reinforcement Learning) based on Tensorflow + Gazebo
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Gail TfTensorflow implementation of generative adversarial imitation learning
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protoProto-RL: Reinforcement Learning with Prototypical Representations
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Dm controlDeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
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GamA PyTorch implementation of "Graph Classification Using Structural Attention" (KDD 2018).
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continuous BernoulliThere are C language computer programs about the simulator, transformation, and test statistic of continuous Bernoulli distribution. More than that, the book contains continuous Binomial distribution and continuous Trinomial distribution.
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ElegantRLScalable and Elastic Deep Reinforcement Learning Using PyTorch. Please star. 🔥
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Pytorch Ddpg NafImplementation of algorithms for continuous control (DDPG and NAF).
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Machine Learning Uiuc🖥️ CS446: Machine Learning in Spring 2018, University of Illinois at Urbana-Champaign
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Visual Pushing GraspingTrain robotic agents to learn to plan pushing and grasping actions for manipulation with deep reinforcement learning.
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dqn-lambdaNeurIPS 2019: DQN(λ) = Deep Q-Network + λ-returns.
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vaeganAn implementation of VAEGAN (variational autoencoder + generative adversarial network).
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drl graspingDeep Reinforcement Learning for Robotic Grasping from Octrees
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Deep-Q-NetworksImplementation of Deep/Double Deep/Dueling Deep Q networks for playing Atari games using Keras and OpenAI gym
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CausalworldCausalWorld: A Robotic Manipulation Benchmark for Causal Structure and Transfer Learning
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IrwGANOfficial pytorch implementation of the IrwGAN for unaligned image-to-image translation
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AdvSegLossOfficial Pytorch implementation of Adversarial Segmentation Loss for Sketch Colorization [ICIP 2021]
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Holodeck EngineHigh Fidelity Simulator for Reinforcement Learning and Robotics Research.
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VAE-Gumbel-SoftmaxAn implementation of a Variational-Autoencoder using the Gumbel-Softmax reparametrization trick in TensorFlow (tested on r1.5 CPU and GPU) in ICLR 2017.
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Home PlatformHoME: a Household Multimodal Environment is a platform for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context.
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