Unity Raymarching FrameworkA framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
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Depth3dDepth Based 3D & Other post-process shaders
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Water ShaderProcedural water shader for general use.
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ParticlemotionvectorShows how to support rendering motion vectors within the standard particle system of Unity.
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Urp Lwrp ShadersA Collection of Shader For URP(LWRP) Render Pipeline
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DirectxshadercompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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abacus📐 C# cross precision 3D maths library.
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Face Nn游戏捏脸,基于神经风格迁移框架生成逼真人脸
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Adria-DX11Graphics engine written in C++ using DirectX11
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Spirv VmVirtual machine for executing SPIR-V
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DrawSpaceSpace-game oriented rendering engine
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HlslppMath library using hlsl syntax with SSE/NEON support
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Pmfx ShaderCross platform shader system for HLSL, GLSL, Metal and SPIR-V.
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Shaderc RsRust bindings for the shaderc library.
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FieldTripvvvv pack for working with scalar & vector fields
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KrafixGLSL cross-compiler based on glslang and SPIRV-Cross
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Msfs g36 projectImprovement project for the MSFS default G36.
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ProccharvfxProcedural character generation with Unity Shader Graph and VFX Graph
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Cs2xTranspiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)
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Unityanime4kAnime4K upscaler for Unity
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Dxbc2DxilDEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.
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BloodfxProcedural blood stain shader
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ShaderWriterLibrary used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
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UnityurptoonlitshaderexampleA very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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ReshadeA generic post-processing injector for games and video software.
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Rotations.jlJulia implementations for different rotation parameterizations
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GlslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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AlloyAlloy physical shader framework for Unity.
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AnisotropicstandardshaderA modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
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BakerboyA single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
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ShaderedLightweight, cross-platform & full-featured shader IDE
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3areal3AReal FF14
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HelloMetalA Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.
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Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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hassle-rs🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
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GshadeGShade is a heavily modified fork of ReShade that features numerous improvements as well as a selectively-unlocked depth buffer for specific online games.
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UniversalshaderexamplesSand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
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HLMLAuto-generated maths library for C and C++ based on HLSL/Cg
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bShadersVideo playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
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Magpie将任何窗口放大至全屏
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Unity Shaders✨ Shader demo - More than 300 examples
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