metroidvaniafangameA platformer game designed for the iphone 8-XS, created with an object oriented approach and MVC pattern. Technical details/Credits in README
Stars: ✭ 30 (-63.41%)
SpriteShatterSKSpriteNode animation extension to 'shatter' a node into smaller pieces
Stars: ✭ 28 (-65.85%)
tic-tac-toe🕹 iOS game - classic Tic Tac Toe with AI and state machines [Swift + SpriteKit + GameplayKit].
Stars: ✭ 60 (-26.83%)
ShaderkitA library of fragment shaders you can use in any SpriteKit project.
Stars: ✭ 488 (+495.12%)
ShaderBoySimple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
Stars: ✭ 133 (+62.2%)
MTTransitionsiOS Transitions ports from GL-Transitions.
Stars: ✭ 178 (+117.07%)
nuanceA tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
Stars: ✭ 26 (-68.29%)
WWDC17WWDC 2017 Scholarship Submission by Phil Zet (Philipp Zakharchenko)
Stars: ✭ 14 (-82.93%)
wasm-raytracera performance comparison of a simple raytracer in JavaScript, asm.js, WebAssembly, and GLSL
Stars: ✭ 158 (+92.68%)
sdf-2dA graphics library to enable the real-time rendering of 2D signed distance fields on the web.
Stars: ✭ 70 (-14.63%)
tigrTIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
Stars: ✭ 413 (+403.66%)
ScaryFlightJust another yet FlappyBird-style game.
Stars: ✭ 24 (-70.73%)
glsl-layoutNo description or website provided.
Stars: ✭ 24 (-70.73%)
QtSkiaQt with skia
Stars: ✭ 94 (+14.63%)
shaderviewA GLSL shader development tool for the LÖVE game framework.
Stars: ✭ 22 (-73.17%)
DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
Stars: ✭ 62 (-24.39%)
FNodeTool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Stars: ✭ 81 (-1.22%)
SightA spatial search μlibrary powered by GameplayKit 👾
Stars: ✭ 27 (-67.07%)
ofxShadertoyAddon for openFrameworks that sets up and loads Shadertoy (http://www.shadertoy.com) shaders
Stars: ✭ 77 (-6.1%)
GroundEngineGround Engine is an easy to use Game Engine for 3D Game Development written in C++
Stars: ✭ 61 (-25.61%)
linter-glslAtom package that lints GLSL shaders on the fly.
Stars: ✭ 15 (-81.71%)
Messier87A realtime raytracing blackhole renderer
Stars: ✭ 53 (-35.37%)
three-noiseSimple gradient noise library for use with Three.js. Now with fBm!
Stars: ✭ 31 (-62.2%)
PyGraphicsGuiA "CookieCutter" for a Pythonic GUI with custom graphics - clone this to jump-start your project and learn how to integrate between ModernGL and Tkinter on Python3.6.
Stars: ✭ 30 (-63.41%)
FlexCanvasJSRIA Web Application Framework for HTML5 Canvas inspired by Adobe Flex / Flash. Style-able, skin-able, customize-able Javascript UI component set, from shapes to color pickers to data grids. Relative and dynamic layouts, automatic redraw regions, composite effects, and much more. Great for everything 2D, complex web forms to games.
Stars: ✭ 18 (-78.05%)
ModernUIModern desktop framework from low-level 3D graphics API to high-level view model, for development of 2D/3D rendering software or game engine, with internationalization support and many new technologies.
Stars: ✭ 168 (+104.88%)
ColorByNumber-iOSColor by Number: a pixel coloring game on iOS.
Stars: ✭ 50 (-39.02%)
AndroidGLKitAndroidGLKit provides OpenGL ES 2.0 boilerplate codes for Android.
Stars: ✭ 22 (-73.17%)
sparksl-noiseminimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
Stars: ✭ 16 (-80.49%)
raymarchingCode for my raymarching in GLSL workshop series
Stars: ✭ 17 (-79.27%)
AlizaMSDICOM Viewer
Stars: ✭ 144 (+75.61%)
glslcSimple GLSL compilation checker that uses the display driver
Stars: ✭ 24 (-70.73%)
GLSL-howtorandom code that I use/write
Stars: ✭ 18 (-78.05%)
qml-glsl-coderlive editor of GLSL fragment shaders based on Qt / QML
Stars: ✭ 19 (-76.83%)
ShaderWriterLibrary used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
Stars: ✭ 171 (+108.54%)
ModularMusicVisualizerProject in Hiatus, unmaintained, being rewritten privately. Will Open Source when stuff is ready. Project will be Renamed.
Stars: ✭ 81 (-1.22%)
minigdxMinimalist Game Framework using Kotlin Multiplatform
Stars: ✭ 136 (+65.85%)
haxe-shaderfunlyapunov fat fractals haxe prodecure
Stars: ✭ 14 (-82.93%)
adaA general porpose OpenGL app library
Stars: ✭ 105 (+28.05%)
dogfight-sandbox-hg1Air to air combat game, created in Python 3 using HARFANG 3D.
Stars: ✭ 65 (-20.73%)
glsl-editor💾 A simple WebGL shader editor
Stars: ✭ 20 (-75.61%)
radarOpenGL 4 PBR engine
Stars: ✭ 25 (-69.51%)
frag3d.jsWebGL shader tools
Stars: ✭ 58 (-29.27%)
glNoiseA collection of GLSL noise functions for use with WebGL with an easy to use API.
Stars: ✭ 185 (+125.61%)
vector-mathShader-math in haxe: library for GLSL vector operations, complete with swizzles and all
Stars: ✭ 30 (-63.41%)
coreCreate 2d primitive shapes, encapsulate and repeat them by handling each repetition and generate recursive shapes
Stars: ✭ 34 (-58.54%)