UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
UnityoutlineshaderSource code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Lowpoly Water UnityLow poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
UnitytoonshaderSource code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
ToonwatershaderSource code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
UnitygrassgeometryshaderSource code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
UnityspecialeffectwithdepthUsing depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
ShadertutorialsShaders For People Who Don't Know How To Shader, a tutorial series for beginners!
DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
MatrixvfxA realtime Matrix VFX Shader in Unity 3D
Tf JamTensor Jam: Shooting Hoops with Machine Learning
Super-Duper-VanillaA shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles.
Unity3DShadersSimple shaders for Unity3D that I created for games, for a challenge or following tutorials.
URPOceanOcean waves on URP for wide-range mobile devices (gles 3.0)