Unity Shaders✨ Shader demo - More than 300 examples
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TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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MagnumLightweight and modular C++11 graphics middleware for games and data visualization
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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ShadergenProof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
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ShaderedLightweight, cross-platform & full-featured shader IDE
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Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
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VerticaldissolveProcedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
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Cpp 3d Game Tutorial SeriesC++ 3D Game Tutorial Series is a YouTube tutorial series, whose purpose is to help all those who want to take their first steps in the game development from scratch.
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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VxrGeneral purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
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BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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YALCTYet Another Live Coding Tool - Powered by Veldrid and elbow grease
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BonzomaticLive shader coding tool and Shader Showdown workhorse
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RendererA shader-based software renderer written from scratch in C89
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TinykaboomA brief computer graphics / rendering course
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TinyrendererA brief computer graphics / rendering course
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GaiaskyMirror of Gaia Sky repository hosted on Gitlab: https://gitlab.com/langurmonkey/gaiasky
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FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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LumeCreate CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
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PmtechLightweight, multi-platform, data-oriented game engine.
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ThebookofshadersStep-by-step guide through the abstract and complex universe of Fragment Shaders.
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GltfastglTF runtime loading library for Unity
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Silk.netThe high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
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HybridrenderingengineClustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Renderhelp⚡️ 可编程渲染管线实现,帮助初学者学习渲染
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React ReglReact Fiber Reconciler Renderer for Regl WebGL
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Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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NoiseshaderNoise shader library for Unity
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ReshadeA generic post-processing injector for games and video software.
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AlloyAlloy physical shader framework for Unity.
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Hologramshader✏️ Test of an hologram material made in Unity.
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FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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GlasWebGL in WebAssembly with AssemblyScript
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Curtainsjscurtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
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Overload3D Game engine with editor
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DrawmeshwithmotionvectorsAn example showing how to generate per-object motion vectors when using DrawMesh.
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Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
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Leaf3dA lightweight 3D rendering engine based on modern OpenGL
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TinyraytracerA brief computer graphics / rendering course
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Unity WireframeGeneral purpose wireframe shaders for use in Unity.
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Limonengine3D FPS game engine with full dynamic lighting and shadows
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Unity2d ComponentsA constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
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Tess OptDemonstration of how we can use tessellation shaders to make faster fragment shaders.
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Vue GlVue.js components rendering 3D WebGL graphics reactively with three.js
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TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
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