ign-sensorsProvides numerous sensor models designed to generate realistic data from simulation environments.
Stars: ✭ 30 (-11.76%)
ign-physicsAbstract physics interface designed to support simulation and rapid development of robot applications.
Stars: ✭ 40 (+17.65%)
gzwebWeb client for Gazebo classic simulation
Stars: ✭ 36 (+5.88%)
ign-mathGeneral purpose math library for robot applications.
Stars: ✭ 35 (+2.94%)
TinykaboomA brief computer graphics / rendering course
Stars: ✭ 2,077 (+6008.82%)
TinyraytracerA brief computer graphics / rendering course
Stars: ✭ 3,971 (+11579.41%)
MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Stars: ✭ 129 (+279.41%)
RendererA shader-based software renderer written from scratch in C89
Stars: ✭ 1,366 (+3917.65%)
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Stars: ✭ 78 (+129.41%)
rend3Easy to use, customizable, efficient 3D renderer library built on wgpu.
Stars: ✭ 546 (+1505.88%)
RptA physically-based path tracer
Stars: ✭ 296 (+770.59%)
Renderhelp⚡️ 可编程渲染管线实现,帮助初学者学习渲染
Stars: ✭ 494 (+1352.94%)
nubA rendering and interaction Processing library
Stars: ✭ 28 (-17.65%)
YaveYet Another Vulkan Engine
Stars: ✭ 211 (+520.59%)
D3D12RendererCustom renderer and physics engine written from scratch in C++/Direct3D 12.
Stars: ✭ 17 (-50%)
RenderingX12Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Stars: ✭ 16 (-52.94%)
Tinyraycaster486 lines of C++: old-school FPS in a weekend
Stars: ✭ 1,383 (+3967.65%)
f3dFast and minimalist 3D viewer.
Stars: ✭ 791 (+2226.47%)
evplpImplementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
Stars: ✭ 26 (-23.53%)
Legion-EngineRythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Stars: ✭ 502 (+1376.47%)
LuisaRenderHigh-Performance Multiple-Backend Renderer Based on LuisaCompute
Stars: ✭ 47 (+38.24%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+591.18%)
Yocto GlYocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Stars: ✭ 1,391 (+3991.18%)
TinyrendererA brief computer graphics / rendering course
Stars: ✭ 11,776 (+34535.29%)
PyrenderEasy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Stars: ✭ 582 (+1611.76%)
coinCoin3D core library
Stars: ✭ 193 (+467.65%)
delphi3d-engineA 3D-graphic and game engine for Delphi and Windows.
Stars: ✭ 52 (+52.94%)
TermGL2D & 3D graphics engine in the terminal [C/C++]
Stars: ✭ 219 (+544.12%)
OpenGL-3D-Game-Tutorial-SeriesC++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
Stars: ✭ 132 (+288.24%)
WebGPU-Step-By-StepWebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
Stars: ✭ 232 (+582.35%)
rubiks3D-Rubik's cube simulator written in Haskell using Gloss
Stars: ✭ 29 (-14.71%)
ogre-imguiNow in the main repository as part of Overlay
Stars: ✭ 30 (-11.76%)
diffbotDiffBot is an autonomous 2wd differential drive robot using ROS Noetic on a Raspberry Pi 4 B. With its SLAMTEC Lidar and the ROS Control hardware interface it's capable of navigating in an environment using the ROS Navigation stack and making use of SLAM algorithms to create maps of unknown environments.
Stars: ✭ 172 (+405.88%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (+120.59%)
curioROS packages to control a version of Roger Chen's Sawppy Rover.
Stars: ✭ 38 (+11.76%)
ZeroSimROSUnityRobotic simulation in Unity with ROS integration.
Stars: ✭ 112 (+229.41%)
RadeonProRenderMayaPluginThis hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Stars: ✭ 32 (-5.88%)
RendermanCode and Slides for the NCCA Renderman lectures
Stars: ✭ 15 (-55.88%)
fsharp-3d-and-gamedevResources on 3D Graphics Programming and Game Development in F#
Stars: ✭ 92 (+170.59%)
C-RaytracerA CPU raytracer from scratch in C
Stars: ✭ 49 (+44.12%)
aurumFast and concise declarative DOM rendering library for javascript
Stars: ✭ 17 (-50%)
SlimTracinSoftware ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
Stars: ✭ 49 (+44.12%)
jrenderJrender is an efficient differentiable rendering library implemented in jittor.
Stars: ✭ 280 (+723.53%)
vtkplotlibWrap up VTK (python 3D graphics library) into an easy to use 3D equivalent of matplotlib
Stars: ✭ 31 (-8.82%)
RPNCode Repository for Regression Planning Networks
Stars: ✭ 58 (+70.59%)
keikanAn elegant (imo) rendering engine written in Rust.
Stars: ✭ 55 (+61.76%)
raytracing-goA simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
Stars: ✭ 53 (+55.88%)
abeamerframe-by-frame Web Animation framework
Stars: ✭ 49 (+44.12%)
photon mappingminimal but extensible header only implementation of photon mapping in C++
Stars: ✭ 65 (+91.18%)
Autonomous-Parking-SystemAutomatic Parking is an autonomous car maneuvering system (part of ADAS) that moves a vehicle from a traffic lane into a parking spot to perform parallel parking. The automatic parking system aims to enhance the comfort and safety of driving in constrained environments where much attention and experience is required to steer the car. The parking…
Stars: ✭ 39 (+14.71%)
CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
Stars: ✭ 35 (+2.94%)
OpenMaterial3D model exchange format with physical material properties for virtual development, test and validation of automated driving.
Stars: ✭ 23 (-32.35%)
LiftVulkan Path Tracer with Optix Denoiser integration
Stars: ✭ 30 (-11.76%)