DiligentengineA modern cross-platform low-level graphics library and rendering framework
Stars: ✭ 2,142 (+1452.17%)
Mutual labels: gamedev, opengl, vulkan, rendering, opengl-es, renderer, directx, graphics-programming, graphics-engine, d3d11, d3d12 BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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DiligentcoreCore functionality of Diligent Engine
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FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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RenderdocRenderDoc is a stand-alone graphics debugging tool.
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LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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makmaMakma is a deferred Vulkan renderer written in C++.
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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Rabbittoolbox🤸🏾♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
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PmtechLightweight, multi-platform, data-oriented game engine.
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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Magnum PluginsPlugins for the Magnum C++11/C++14 graphics engine
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3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Yggdrasil-LegacyExperimental Vulkan Renderer / Game Engine written in C++20.
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Magnum BootstrapBootstrap projects for Magnum C++11/C++14 graphics engine
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Blue Flame EngineA 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
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BansheeengineModern C++14 game engine with Vulkan support, fully featured editor and C# scripting
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MagnumLightweight and modular C++11 graphics middleware for games and data visualization
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BsfModern C++14 library for the development of real-time graphical applications
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PbrAn implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
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VxrGeneral purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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ReshadeA generic post-processing injector for games and video software.
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Nova RsNova Renderer, but in Rust
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ApitraceTools for tracing OpenGL, Direct3D, and other graphics APIs
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Magnum ExamplesExamples for the Magnum C++11/C++14 graphics engine
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Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
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Learningdirectx12This repository is intended to be used as a code repository for learning DirectX 12.
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Wolf.engineThe Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
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VitroExperimental C++20 multiplatform graphics engine.
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nautilusanother graphics engine
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frameworkThe exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
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gamedevguideGame Development & Unreal Engine Programming Guide
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XacorExperimental Game Engine
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Dgvoodoo2Glide/DirectX implementation on D3D11/12
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Grass.DirectXRealistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
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FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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magnum-integrationIntegration libraries for the Magnum C++11/C++14 graphics engine
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MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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QfusionSource code for cross-platform OpenGL gaming engine
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Liblava🌋 A modern and easy-to-use library for the Vulkan API
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Lwjgl3LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications.
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Vk Gl CtsKhronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
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rend3Easy to use, customizable, efficient 3D renderer library built on wgpu.
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Viry3dCross platform 2D and 3D game engine in C++.
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LuminoLumino is a framework for building real-time graphics applications.
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PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
Stars: ✭ 97 (-29.71%)
KieroUniversal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
Stars: ✭ 374 (+171.01%)
Cpp 3d Game Tutorial SeriesC++ 3D Game Tutorial Series is a YouTube tutorial series, whose purpose is to help all those who want to take their first steps in the game development from scratch.
Stars: ✭ 400 (+189.86%)
NcineA cross-platform 2D game engine
Stars: ✭ 372 (+169.57%)
Fiber2dCross-platform 2D Game Engine in pure Swift
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Oreon EngineOpenGL/Vulkan Java 3D Engine
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Vulkan SamplesOne stop solution for all Vulkan samples
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XrtlCross-platform Real-Time Rendering Library
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RenduA simple realtime graphics playground for experimentations.
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Vrt🔅 Ray tracing library for Vulkan API (indev)
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Fna3dFNA3D - 3D Graphics Library for FNA
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GlfwA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
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Xray 16Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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KlaygeKlayGE is a cross-platform open source game engine with plugin-based architecture.
Stars: ✭ 1,646 (+1092.75%)