Inline EngineGame engine written in C++ with ease of use and next-gen parallel computing in focus.
Wolf.engineThe Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
NebularenderA powerful physically based renderer with a fully featured editor.
LuminoLumino is a framework for building real-time graphics applications.
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Qtdirect3dQDirect3DWidget implementation similar to the built-in QOpenGLWidget
Directxtk12The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Learningdirectx12This repository is intended to be used as a code repository for learning DirectX 12.
Fx GltfA C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
XUSGXUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
DXSampleSample Program for DirectX 12 + Swift
DLAA(DLAA) Directionally Localized antiAliasing
CrossWindow-Demos🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.