Adria-DX12Graphics engine written in C++/DirectX12
Stars: ✭ 18 (-60%)
Adria-DX11Graphics engine written in C++ using DirectX11
Stars: ✭ 87 (+93.33%)
RasterizerCPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Stars: ✭ 77 (+71.11%)
Arcane Engine3D C/C++ Game Engine - Created By Brady Jessup
Stars: ✭ 242 (+437.78%)
Exploring-SceneKit👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Stars: ✭ 52 (+15.56%)
ElkEngineSimple graphics engine used as submodule in many of my projects
Stars: ✭ 54 (+20%)
Overload3D Game engine with editor
Stars: ✭ 335 (+644.44%)
OpenGL-3D-Game-Tutorial-SeriesC++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
Stars: ✭ 132 (+193.33%)
bloomGo package implementing Bloom filters
Stars: ✭ 1,752 (+3793.33%)
CenoGLa 3D graphics engine without graphics libs
Stars: ✭ 14 (-68.89%)
mcrtMonte Carlo Raytracer from Scratch in C++11/14
Stars: ✭ 22 (-51.11%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (+66.67%)
cadiseA developing physically-based hobby renderer written in C++.
Stars: ✭ 30 (-33.33%)
RavEngineA fast, easy to use C++20 3D game library for modern computers
Stars: ✭ 122 (+171.11%)
glsl-tone-mapA collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
Stars: ✭ 116 (+157.78%)
DeFMO[CVPR 2021] DeFMO: Deblurring and Shape Recovery of Fast Moving Objects
Stars: ✭ 144 (+220%)
bloom-legacyEnd-to-end encrypted Notes, Files, Calendar, Contacts... for Android, IOS, Linux & MacOS - DEPRECATED
Stars: ✭ 44 (-2.22%)
systoleSystole: A python package for cardiac signal synchrony and analysis
Stars: ✭ 51 (+13.33%)
kinietaA Fast Animation Engine with an Intuitive API
Stars: ✭ 44 (-2.22%)
bloomAn in-memory bloom filter with persistence and HTTP interface
Stars: ✭ 31 (-31.11%)
Magnum ExamplesExamples for the Magnum C++11/C++14 graphics engine
Stars: ✭ 180 (+300%)
oculanteA minimalistic crossplatform image viewer written in rust
Stars: ✭ 169 (+275.56%)
DiligentsamplesSample projects demonstrating the usage of Diligent Engine
Stars: ✭ 138 (+206.67%)
TermGL2D & 3D graphics engine in the terminal [C/C++]
Stars: ✭ 219 (+386.67%)
teachingscripts and notes for learning
Stars: ✭ 29 (-35.56%)
BeatSaber Tweaks55A collection of various tweaks which by themselves are too simple for their own designated mods
Stars: ✭ 26 (-42.22%)
SIUNSharp Image Deblurring
Stars: ✭ 123 (+173.33%)
Blue Flame EngineA 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
Stars: ✭ 129 (+186.67%)
testing-pbrVarious tests of Physically-Based Rendering via Three.js
Stars: ✭ 38 (-15.56%)
hdr10plus toolCLI utility to work with HDR10+ in HEVC files.
Stars: ✭ 173 (+284.44%)
fluctusAn interactive OpenCL wavefront path tracer
Stars: ✭ 55 (+22.22%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (-64.44%)
Wolf.engineThe Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Stars: ✭ 230 (+411.11%)
f3dFast and minimalist 3D viewer.
Stars: ✭ 791 (+1657.78%)
MosLightweight game engine.
Stars: ✭ 153 (+240%)
gpu-camera-sampleHigh quality Image Processing software on GPU (Windows, Linux, ARM) for real time machine vision camera applications. Performance benchmarks and Glass-to-Glass time measurements. MIPI CSI cameras support. RAW2RGB processing on GPU.
Stars: ✭ 200 (+344.44%)
DiligentengineA modern cross-platform low-level graphics library and rendering framework
Stars: ✭ 2,142 (+4660%)
VitroExperimental C++20 multiplatform graphics engine.
Stars: ✭ 14 (-68.89%)
DeepHDRVideoHDR Video Reconstruction: A Coarse-to-fine Network and A Real-world Benchmark Dataset (ICCV 2021)
Stars: ✭ 63 (+40%)
blexFast Bloom filter with concurrent accessibility, powered by :atomics module.
Stars: ✭ 34 (-24.44%)
Nova RsNova Renderer, but in Rust
Stars: ✭ 98 (+117.78%)
LuminoLumino is a framework for building real-time graphics applications.
Stars: ✭ 97 (+115.56%)
Go Ngine[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
Stars: ✭ 78 (+73.33%)
DabrovicSponzaAn attempt at rendering the "Dabrovic Sponza" scene with Unity.
Stars: ✭ 61 (+35.56%)
magnum-extrasExtras for the Magnum C++11/C++14 graphics engine
Stars: ✭ 26 (-42.22%)
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Stars: ✭ 78 (+73.33%)
LiftVulkan Path Tracer with Optix Denoiser integration
Stars: ✭ 30 (-33.33%)
Magnum BootstrapBootstrap projects for Magnum C++11/C++14 graphics engine
Stars: ✭ 69 (+53.33%)