RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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VerticaldissolveProcedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Unity Shaders✨ Shader demo - More than 300 examples
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Hologramshader✏️ Test of an hologram material made in Unity.
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Unity Script CollectionA maintained collection of useful & free unity scripts / library's / plugins and extensions
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Noiseball3A Unity example that shows how to use the new implementation of DrawProcedural.
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Unity WireframeGeneral purpose wireframe shaders for use in Unity.
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LwrpshadersA collection of high customizable unlit shaders for Lightweight Render Pipeline
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MiniengineaoSSAO image effect from Microsoft MiniEngine, ported to Unity.
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ClonerAn example of use of procedural instancing.
Stars: ✭ 260 (-16.4%)
UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Stars: ✭ 455 (+46.3%)
KvantwigNon-realistic hair simulation in Unity
Stars: ✭ 467 (+50.16%)
UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
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SwarmAn example of use of compute shaders and procedural instancing.
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NoiseshaderNoise shader library for Unity
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PcxPoint cloud importer & renderer for Unity
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SkyboxplusBasic skybox extensions for Unity
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NoahgameframeA fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
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Unity2d ComponentsA constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
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KinovisionFrame visualization utility for Unity
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RdsystemReaction-diffusion system with CustomRenderTexture.
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SwissarmylibCollection of helpful utilities we use in our Unity projects.
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Unity Texture Curve✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
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DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
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Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
Stars: ✭ 354 (+13.83%)
3 Modifiers And AbilitiesCustomise character abilities, weapons, characters and enemies. This includes multiple damage types, modifiers, sounds, animations. By the end you can create your core combat experience. (REF MA_RPG) http://gdev.tv/rpggithub
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09 Zombierunner OriginalFirst person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
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DrawmeshwithmotionvectorsAn example showing how to generate per-object motion vectors when using DrawMesh.
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KinobloomBloom effect for Unity
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AlloyAlloy physical shader framework for Unity.
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Packedrgbmshader32-bit packed color format with RGBM encoding for shader use
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Deadsimple Pixel Perfect CameraAn exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy.
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NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
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Smo ShadersA collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
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Noiseball2A small example of procedural modeling with compute shaders.
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TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
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ProjectfieldwarningProject: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.
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1 Character MovementThe first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub
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Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
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UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
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Number Wizard Ui OriginalIntroducing basic User Interface in the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
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2d Unity ExperimentsA collection of visual Unity experiments with latest packages (URP, Shader Graph, Cinemachine, etc).
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Unitylibrary📚 Library of all kind of scripts, snippets & shaders for Unity
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VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
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