457. Onemenu For PsvitaOneMenu for PSVita is a simple to use UI which separates the installed games and apps into categories, Onemenu comes with a built in file explorer
466. Du Orbital HudDual Universe HUD and Autopilot, with Atmospheric and Space features, and automatic interplanetary autopilot that will put you in a safe orbit for when you wake up
467. ScreenfulAwesome WM extension that allows automatically detect and configure connected/disconnected screens
470. Spen Structured Prediction Energy Networks in Torch
473. Qipai algorithm棋牌的胡牌算法,包括麻将、跑胡子、扑克。实现 lua 、c++ 、c# 、golang 、js 、java 、python 版本。( Mahjong algorithm )
474. NvimpagerUse nvim as a pager to view manpages, diffs, etc with nvim's syntax highlighting
476. EdgenormalsAn aseprite script to compute fake normal maps at the edges of sprites.
483. ArdbA redis protocol compatible nosql, it support multiple storage engines as backend like Google's LevelDB, Facebook's RocksDB, OpenLDAP's LMDB, PerconaFT, WiredTiger, ForestDB.
485. DeadlybossmodsThe ultimate encounter helper (for Retail) to give you fight info that's easy to process at a glance. DBM aims to focus on what's happening to you, and what YOU need to do about it.
486. Lua ReplA Lua REPL implemented in Lua for embedding in other programs
489. SavedinstancesAddon that keeps track of the instance/raid lockouts saved against your characters, and related currencies and cooldowns.
490. RobloxScripts and stuff I wrote for Roblox. Documentation is little to none as these are just stuff I took from my game that I thought I could share.
494. Torchbear🔥🐻 The Speakeasy Scripting Engine Which Combines Speed, Safety, and Simplicity
496. Cron.luaTime-related functions for Lua, inspired in javascript's setTimeout and setInterval
498. Text World PlayerFramework and model code for the paper "Language Understanding for Text-based Games using Deep Reinforcement Learning", EMNLP 2015
500. Face Alignment TrainingTraining code for the networks described in "How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)" paper.