uecsMicro ECS
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Unity WireframeGeneral purpose wireframe shaders for use in Unity.
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ecs🐰 Entity Component System
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UnityGlobalTextSystemAllow the user to 'change' the default font in Unity from "Arial" to a font of their liking.
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gocsGameObject Component System for Unity
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StarforceThis is a demo made with Game Framework.
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entity-system-jsensy - A very simple Entity System for JavaScript
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UGUI-ToolsetNo description or website provided.
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Learning-Unity-ECSA bunch of small Unity projects where I explore and learn Unity's new ECS and Job System.
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echoSuper lightweight Entity Component System framework for Haxe
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Unity2d ComponentsA constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
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ECSCombatA space battle simulation, based around Unity ECS framework
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URSA[DEPRECATED] integrated ECS framework for Unity
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polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
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apecsA petite entity component system
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EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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KondoSave disk space by cleaning non-essential files from software projects.
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UnityDebugA wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
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NetworkerA simple to use TCP and UDP networking library for .NET. Compatible with Unity.
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UnityDOTS-ThesisBachelor's degree thesis on Unity DOTS architecture
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CategoryToolUnity Editor tool to create Categories in the Hierarchy. The Categories work as dividers between GameObjects.
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js13k-ecsA 1kb entity component system, designed for Js13kGames
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IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
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TorkArcade vehicle physics for Unity
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ShipyardEntity Component System focused on usability and speed.
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Deform PrototypeA prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Unity Srp VxgiVoxel-based Global Illumination using Unity Scriptable Render Pipeline
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UsagiA hierarchical component entity system based game engine
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FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
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UnmaskforuguiReverse mask for uGUI element in Unity.
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ClonerAn example of use of procedural instancing.
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Driven DecalsA mesh-based PBR decal system for Unity's universal render pipeline.
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Recyclable Scroll RectRecyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
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AkvfxAzure Kinect plugin for Unity VFX Graph
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UieffectUIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Stars: ✭ 3,449 (+689.24%)
NoahgameframeA fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
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MerinoMerino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor
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RdsystemReaction-diffusion system with CustomRenderTexture.
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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awesome-unityA curated list of awesome Unity games! 🎮
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spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
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UnitynugetProvides a service to install NuGet packages into a Unity project via the Unity Package Manager
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VerticaldissolveProcedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
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Unity Programming PatternsA collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#
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HdrpvatexampleVAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
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KinocontourContour line filter for Unity
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Frameworkdeprecated, use : https://github.com/CatLib/CatLib
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