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Mutual labels: graphics-engine, entity-component-system, deferred-rendering, shadow-mapping, physically-based-rendering, normal-mapping, volumetric-lighting, tone-mapping, depth-of-field, screen-space-ambient-occlusion, volumetric-clouds, tiled-deferred, clustered-deferred GITechDemoGlobal illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Overload3D Game engine with editor
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TMSTone Mapping Studio
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morphologicaA library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
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saddy-graphics-engine-2dSaddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
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ECS-Networking-HaxeEntity Component System architecture with networking support, component state synchronization + RPC
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Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
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nerv pathtracera pathtracer with physically based rendering in mind
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nautilusanother graphics engine
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UGUIDOTSConverting UGUI to be DOTS compliant
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ShaderToy.NETNative shadertoy-compatible GLSL playground in .NET framework Environment
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polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
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apecsA petite entity component system
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spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
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OSISEntity Component System with network support (for haxe)
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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zig-gamedevBuilding game development ecosystem for @ziglang!
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UsagiA hierarchical component entity system based game engine
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pbrtbookpbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
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magnum-singlesSingle-header libraries from the Magnum engine
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BRDFGeneratorBRDF LUT generation for PBR Pipelines
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echoSuper lightweight Entity Component System framework for Haxe
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Entitas-JavaEntity Component System (ECS) in Java 8
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WasabiWasabi Vulkan Game Engine
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multi-task-defocus-deblurring-dual-pixel-nimatReference github repository for the paper "Improving Single-Image Defocus Deblurring: How Dual-Pixel Images Help Through Multi-Task Learning". We propose a single-image deblurring network that incorporates the two sub-aperture views into a multitask framework. Specifically, we show that jointly learning to predict the two DP views from a single …
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inanityCross-platform C++ game engine.
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ness-engineNessEngine is a 2D rendering engine for games
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entropyFramework for making games and not only games in entity system manner.
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