3. Pid ControllerUse a PID controller to control the steering angle and throttle for driving a car in a car game simulator.
5. Vehicle DetectionCreated vehicle detection pipeline with two approaches: (1) deep neural networks (YOLO framework) and (2) support vector machines ( OpenCV + HOG).
8. Model-Predictive-ControlThis project is to use Model Predictive Control (MPC) to drive a car in a game simulator. The server provides reference waypoints (yellow line in the demo video) via websocket, and we use MPC to compute steering and throttle commands to drive the car. The solution must be robust to 100ms latency, since it might encounter in real-world application.
9. kidnapped-vehicleImplemented a C++ particle filter for real-time vehicle localization with only current visual observations and a map.