253. NoiseBall4A Unity example that shows how to use DrawProcedural on HDRP
261. BentNormalTestTest project for the "specular occlusion from bent normal" feature in Unity HDRP
262. Evp3Volumetric visual effects program used in Unite Shanghai 2019
264. BurstFFTFFT implementation in C# optimized for Unity's Burst compiler
267. ComputePrngTestA simple test project for a pseudo random number generator designed for compute shaders.
269. VJ05Visual performance software developed for Channel #12
271. VJ04Live performance visuals at Channel X.
282. FlipperLive visuals for ADIRECTOR Channel, made with Unity