RaylibA simple and easy-to-use library to enjoy videogames programming
tbagTea-bag is Third party extension utility project
raylib-luaA modern LuaJIT binding for Raylib (also available at https://gitlab.com/TSnake41/raylib-lua)
raylib-odinOdin bindings for the raylib gamedev library
Terri-FriedA multi-platform C++ game made for Ludum Dare 46
raylib-zigManually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
raylib-physfsIntegrate PhysFS with raylib to load images, audio, and fonts, from .zip files.
learn-dlangLearn D programming language by creating games!
ecsBuild your own Game-Engine based on the Entity Component System concept in Golang.
rayluaCross-Platform, Modern, And updated LuaJIT bindings for raylib library.
FNodeTool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
rPBRPhysically based rendering (PBR) for raylib
ruck🧬 Modularised Evolutionary Algorithms For Python with Optional JIT and Multiprocessing (Ray) support. Inspired by PyTorch Lightning
raster-masterRaster Master Sprite/Icon/Map editor for Windows 10/11 that generates RayLib code / Put image and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, PC-BASIC,, DOS XLIB LBM/PBM