452. normals-gpuReal-time GPU accelerated worldspace vertex normal computation techniques
453. DeepCarsAI learns to drive a car using the NeuroEvolution algorithm using self-written OpenGL based 3D engine.
456. BASH-ModelWe developed a method animating a statistical 3D human model for biomechanical analysis to increase accessibility for non-experts, like patients, athletes, or designers.
459. ensnanoENSnano, a 3D graphical application for DNA nanostructures.
461. risc-chipSource code and samples for the RISC Chip album (music). Made with TidalCycles.
463. memviewA real-time memory trace visualizer using valgrind
471. faiyelsSee all your code rendered at once and zoom around it using Rust & GPU rendering.
481. LearnCinderGLA series of tutorials designed to get folks up and running with Cinder (glNext/0.9.0)
484. gl-tiledA WebGL renderer for Tiled (http://www.mapeditor.org/) maps. Demo: https://englercj.github.io/gl-tiled/_demo/basic/
487. OCCTOpen CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
495. kokkoSimple cross-platform game engine using OpenGL.
497. MirageNeat rendering tricks with an API. Based on Albedo by Elucent. Maintained by unascribed and Falkreon.