Top 2045 GLSL open source projects

403. Vulkan-Tutorial-Java
Vulkan tutorial by Alexander Overvoorde ported to Java
404. glsl-parser
transform streamed glsl tokens into an ast
405. videoEditor
MediaCodec实现视频编辑
✭ 25
javaGLSL
406. Foxotron
General purpose model viewer
407. ftequake
FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/
409. microphone-demo
Source code for My Little Unity: Episode 02 - Capturing Microphone Input
✭ 20
C#GLSL
410. dotobj
.obj/.mtl loader, written in native GML, for GameMaker Studio 2.3
411. hello-world
SmartHRのエンジニア採用サイトのソースコード置き場
412. Imagine binary-break-in
Get the assets and code here, and then follow our Binary Break-In tutorial to learn more about how to work with Unity, C#, and Visual Studio to complete this game! Microsoft Imagine connects you with the tools and knowledge you need to create, code, and develop your ideas.
✭ 20
C#GLSL
413. glsl-map
Map a value between one range to another
✭ 33
GLSL
415. vscode-ldjs
vscode extension for LambdaDesignerJS
416. defold-hyper-trails
Easy to use and customizable trail effect for the Defold game engine.
417. vuk
vuk - A rendergraph-based abstraction for Vulkan
418. pixy.js
Original shader and utilities for three.js
419. starflight
Starflight: The remaking of a legend.
420. go-quake2
Quake 2 Level Renderer written in Go and OpenGL
421. GPUParticles
No description, website, or topics provided.
422. Cylinder2DFlowControlDRL
code for performing active flow control of the 2D Karman street using Deep Reinforcement Learning
✭ 107
pythonGLSL
423. automatic-manga-colorization
Use keras.js and cyclegan-keras to colorize manga automatically. All computation in browser. Demo is online:
424. RemoteControlGalileo
Galileo remote control and video transmission/reception using the VP8 video codec.
425. jMonkeyVR
Easy, free & universal VR development solution: jMonkeyEngine + OpenVR/OSVR = develop on any operating system, for any operating system, for any VR device (Rift, Vive, FOVE, StarVR, OSVR etc.). Supports SteamVR & rendering via instancing, which can greatly improve performance!
✭ 95
javaGLSL
426. OptimisedCentresOfRotationSkinning
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
428. ofxShaderRunner
No description, website, or topics provided.
430. planetarium
A Processing library for dome projection.
433. WeightedBlendedTransparency
No description, website, or topics provided.
✭ 16
GLSLC#
434. polymer
Library for creating better server side content! (For Fabric)
✭ 54
javaGLSL
435. voltar
WebGL only 2D game engine using Godot as the visual editor
436. moon
2D game engine, with a mruby scripting system.
438. json-model-extensions
Minecraft JSON Model Extensions for Fabric
439. DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity, as an extension of SDFr
440. three.cpp
yet another C++ port of three.js, based on r86+
✭ 68
C++GLSL
441. glsl-proj4
proj4 coordinate transforms in glsl
442. SimpleRayTracing
Real time ray tracing example
443. Sketches
Creative coding sketches made with Java, Processing 3.5.3 and GLSL. Includes a custom GUI.
444. shadergraph-markdown
Markdown-like syntax for ShaderGraph properties, to make better material inspectors
446. alynx-live-wallpaper
An android app that allows you choose a video as wallpaper.
✭ 70
javaGLSL
447. UnityGraphicsProgramming3
書籍「UnityGraphicsProgramming vol.3」のサンプルコードリポジトリ
448. opengl-skydome
A fragment-shader skydome implementation
✭ 38
GLSL
449. GFD-Studio
P3D, P4D, P5D & Persona 5 Model Editor