407. ftequakeFTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/
410. dotobj.obj/.mtl loader, written in native GML, for GameMaker Studio 2.3
412. Imagine binary-break-inGet the assets and code here, and then follow our Binary Break-In tutorial to learn more about how to work with Unity, C#, and Visual Studio to complete this game! Microsoft Imagine connects you with the tools and knowledge you need to create, code, and develop your ideas.
417. vukvuk - A rendergraph-based abstraction for Vulkan
425. jMonkeyVREasy, free & universal VR development solution: jMonkeyEngine + OpenVR/OSVR = develop on any operating system, for any operating system, for any VR device (Rift, Vive, FOVE, StarVR, OSVR etc.). Supports SteamVR & rendering via instancing, which can greatly improve performance!
426. OptimisedCentresOfRotationSkinningLibrary to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
434. polymerLibrary for creating better server side content! (For Fabric)
435. voltarWebGL only 2D game engine using Godot as the visual editor
436. moon2D game engine, with a mruby scripting system.
439. DFAO-unityDistance Field Ambient Occlusion, implemented in Unity, as an extension of SDFr
443. SketchesCreative coding sketches made with Java, Processing 3.5.3 and GLSL. Includes a custom GUI.