Top 714 HLSL open source projects

102. GPUNoiseForUnity
A Unity plugin for generating noise on the GPU for use in the editor.
✭ 98
C#HLSL
103. AABB Tri.compute
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
✭ 67
HLSL
104. TextureWangBeta
Unity3D, node based procedural texture generator
105. SkLLmods
Personal compilation of Skyrim mods created for LL.
106. FCND-Gimbal-Demo
Unity project for demoing Gimbal Lock
107. VilarVRC
Vilar's Shaders for VRChat
108. ForwardPlusURP
No description, website, or topics provided.
109. CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
110. Mirror-Multiplayer-Tutorials
Repo for my Mirror Multiplayer Tutorials
111. Marrow
No description, website, or topics provided.
112. tundra-urho3d
Lightweight reimplementation of the realXtend Tundra core using Urho3D engine
113. SkyrimSETest
Reverse engineering TES: Skyrim Special Edition.
114. Cloud-Gaming-Windows-Sample
Welcome to github repository for Cloud Gaming For Windows! This sample is intended to support server-client cloud gaming model. It can be used as the foundation for future enhancements, as a reference solution for Intel GPU hardware. Currently running on KBL-G platform.
115. SimpleIncremental
A simple Unity project that introduces many of Unity's cooler advanced concepts.
117. oculus-webview-example
Demonstrates how to use 3D WebView with Oculus Quest and Rift
118. MinigolfVR
MinigolfVR - Asset-stripped version
119. UE4Plugin WebApi
Web API plugin for UE4.
121. ZT ShaderLearning
Shader实现特效练习,感谢JP老师!
122. URP2020ToonShader
No description, website, or topics provided.
✭ 146
C#HLSL
123. Turntable
No description, website, or topics provided.
124. MTA-Resources
All resources used on the Mr. Green Gaming MTA servers (Race & Race Mix).
125. OpenKCC
Open Source Kinematic Character Controller for Unity
126. RealisticWaterSceneNode
Realistic water scene node for Irrlicht
127. UnityGLTF
Runtime GLTF Loader for Unity3D
128. DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
✭ 76
C++HLSLc
130. normans-sky
Normans Sky made for lowrezjam '16
131. Unity-Shader-Superb-Practice
Unity-Shader-Superb-Practice
✭ 43
GLSLHLSLC#
132. Unity-GPU-Particle
gpu particle for unity
133. VR-for-VLC
VR for VLC base on HoloLens ,3D video player ,VR on Hololens
134. pcsx2-online
PCSX2 fork with netplay. This is an archive of an old pre-git fork. Proper github fork: https://github.com/alexsharoff/pcsx2 (same codebase). Active project based on pcsx2-online: https://github.com/SmileTheory/pcsx2
135. PixelGraph
An application for publishing Minecraft resource packs; specifically designed for use with Optifine and PBR textures.
136. ComputeShaderBVHMeshHit
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
137. gtp
Graphics Test Project
✭ 16
C++cHLSL
138. UnityChanBallRoll
No description, website, or topics provided.
139. starflight
Starflight: The remaking of a legend.
140. Randomchaos-MonoGame-Samples
This is where I keep all my MonoGame samples and tutorials, hope you find them useful.
✭ 42
C#HLSL
141. Dx11Base
A small dx11 base program I use to test shaders and techniques
✭ 82
C++HLSL
142. 3D-Electronic-Blocks
Unity 3D Children Education App「基于Android平台的幼儿教育APP——3D电子积木」
143. voronoi-selection-in-3d
Voronoi selection for complex data visualization in 3D
144. uSource
uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
145. LightScattering
Source code for the light scattering sample
146. InteractionEngine101
"What does the Interaction Engine do?"
147. OculusQuestHandTrackingPhysics
A variety of examples showing how to use Physics with Hand Tracking.
148. osuve
Open-Source Unity Voxel Engine
149. 03-Text101
A basic state-machine based text adventure exercise using scriptable objects in Unity, as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub). (Ref: TX_CUD)
150. GpuTrail
ComputeShader implementation trails for Unity