103. AABB Tri.computeGPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
111. MarrowNo description, website, or topics provided.
112. tundra-urho3dLightweight reimplementation of the realXtend Tundra core using Urho3D engine
114. Cloud-Gaming-Windows-SampleWelcome to github repository for Cloud Gaming For Windows! This sample is intended to support server-client cloud gaming model. It can be used as the foundation for future enhancements, as a reference solution for Intel GPU hardware. Currently running on KBL-G platform.
124. MTA-ResourcesAll resources used on the Mr. Green Gaming MTA servers (Race & Race Mix).
125. OpenKCCOpen Source Kinematic Character Controller for Unity
133. VR-for-VLCVR for VLC base on HoloLens ,3D video player ,VR on Hololens
134. pcsx2-onlinePCSX2 fork with netplay. This is an archive of an old pre-git fork. Proper github fork: https://github.com/alexsharoff/pcsx2 (same codebase). Active project based on pcsx2-online: https://github.com/SmileTheory/pcsx2
135. PixelGraphAn application for publishing Minecraft resource packs; specifically designed for use with Optifine and PBR textures.
141. Dx11BaseA small dx11 base program I use to test shaders and techniques
144. uSourceuSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
149. 03-Text101A basic state-machine based text adventure exercise using scriptable objects in Unity, as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub). (Ref: TX_CUD)