52. InvestedA physics game inspired by "Mistborn" using Unity
57. goverlayDirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
58. A-npanRemotethe device input transfer system. transfer inputted data into your Unity Editor.
62. FluidX12Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
63. MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
67. JumpingJaxA 3D platformer with roots in bunnyhopping and portal strategy
68. tilemapPlayable game map, supporting selected ZX Spectrum games
71. FirebaseWebGLA Unity package that makes use of the Firebase Javascript SDK to implement the basic Realtime Database functions on WebGL builds.
79. NanoforgeModding tool and file viewer for Red Faction Guerilla
82. io scene owmImporter for asset files exported and recompiled with TankLib/DataTool
85. ACLS-ShaderUnity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
87. OverheadTower defense game, National finalist on the Brazilian Games Symposium - SBGames 2017
88. Terminator-VisionCode sample for Terminator Vision article on Building Apps for Windows: https://blogs.windows.com/buildingapps
89. directx-sdk-legacy-samplesThis repo contains Direct3D 9, Direct3D 10, a few Direct3D 11, and DirectSound C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK and the Microsoft.DXSDK.D3DX NuGet package
90. URP-UniVrmThis package also makes sure that the shaders of the Vroid model are properly displayed in Unity's Universal Render Pipeline.
93. D3D12RendererCustom renderer and physics engine written from scratch in C++/Direct3D 12.
95. NoiseRingsNoiseRings is a noisy emanating ring effect for Unity adapted with permission from the VR music video experience Chorus.
96. rust-azureRust bindings to mozilla-central's graphics abstraction layer