503. XFrameworkDirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA
505. YCPUAn imaginary 16-bit cpu, with a complete specification, emulator, assembler, and disassembler, in C#.
512. VRDrawA Drawing Virtual Reality Experience where YES all you do is draw and run !
513. UnityScreenNavigatorLibrary for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
514. ACViewerViewer / Utility for DAT files for the game Asheron's Call
518. UnityChessA 3D chess game made with Unity. Core game library submodule: https://github.com/ErkrodC/UnityChessLib
520. RhythmHeavenMania(WIP) Fully playable, open source recreation of every Rhythm Heaven minigame with a built in level editor.
524. NoiseBall4A Unity example that shows how to use DrawProcedural on HDRP
532. Physarum3D3D implementation of the Physarum Transport Networks in Unity
534. BMFR-DXR-DenoiserA Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR
537. HRPNo description, website, or topics provided.
541. RetroTVFXA small collection of shaders for a range of authentic old TV effects (Composite, S-Video, RF, etc)
546. DummyEngineSmall cross platform Vulkan/OpenGL 3d engine for personal experimentation
548. ubi-canvasLevel viewer and editor for UbiArt games. Currently supports: Rayman Legends, Adventures and (slightly) Origins.
549. colibri-vr-unity-packageThis is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.