Generative-Art-SketchesA Generative Art Gallery with the idea of creating a virtual Art Gallery with my creations. I have tried my hands on creating some visually appealing art using Cellular Automata, Recursive Grammar, Phyllotaxis, Sandpiles, Perlin Noise, IFS, Tiling.
Terrain-Generation-StudyUsing Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
komihashVery fast, high-quality hash function (non-cryptographic, C) + PRNG
Curl NoiseImplementation of curl noise for particles simulated on GPU with OpenGL
Noisy-NodesAdds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
procedural-advmlTask-agnostic universal black-box attacks on computer vision neural network via procedural noise (CCS'19)
DrawSpaceSpace-game oriented rendering engine
YouTube tutorialI store all the code I used in my YouTube tutorial here. Feel free to download and play around them😉
FlowAgentsPerlin noise based flow agents made in Unity 3D.