Terrain Builder🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
CartographerA GPU powered Terrain editor and renderer for Godot Engine
DelatinA fast JavaScript terrain mesh generation tool based on Delaunay triangulation
FiletovoxTool for convert files into Magicavoxel file
SpheresMethods to create a sphere mesh
Unity resourcesA list of resources and tutorials for those doing programming in Unity.
MundusA 3D world/level editor built with Java, Kotlin & libGDX.
Quantized MeshSpecification for streaming massive terrain datasets for 3D visualization.
Quantized Mesh ViewerRender custom quantized mesh tiles in Cesium.js and debug individual tiles using THREE.js renderer.
PvtutProcedural Virtual Texture with Unity Terrain
PlanetutilsScripts and a Docker container to maintain your own OpenStreetMap planet, terrain tiles, & Valhalla Tilepacks
Erics Magicavoxel ShadersShaders for MagicaVoxel including Terrain Generator, Life Game, Waterflow Emulator, Advanced Flood System etc.
Touchterrain for cageoTouch Terrain - python app to create 3D printable terrain models (STL/OBJ) from only elevation data (via Google Earth Engine) or from a local geotiff. Has been used for CNC terrain models. Runs as a web app (http://touchterrain.org), as .py file (standalone.py) or as jupyter notebook. Docker image: https://github.com/ChHarding/TouchTerrain_jupyter_docker
C3deC3DE is a 3D Game Engine powered by MonoGame
Grid mapUniversal grid map library for mobile robotic mapping
ExplorerWorldWindExplorer: A 3D virtual globe geo-browser app framework based on WorldWindJS, Bootstrap and KnockoutJS. Includes 3D globe and 2D map projections, imagery, terrain, markers, plus solar and celestial data.
3d TilesSpecification for streaming massive heterogeneous 3D geospatial datasets 🌎
PtsQuantized Mesh Terrain Data Generator and Server for CesiumJS Library
EditorRust Map Making's open source map editor.
Veloren[Mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World
WebworldwindThe NASA WorldWind Javascript SDK (WebWW) includes the library and examples for creating geo-browser web applications and for embedding a 3D globe in HTML5 web pages.
Blender OsmOne click download and import of OpenStreetMap and terrain for Blender! Global coverage! Source code is in the branch 'release'.
WorldwindjavaThe NASA WorldWind Java SDK (WWJ) is for building cross-platform 3D geospatial desktop applications in Java.
Spot mini miniDynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
VectilerA vector tile, terrain and city 3d model builder and exporter
Three.terrainA procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
TerraWebGL grass on a terrain
StuntrallyThe main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with track editor.
Marching Cubes TerrainMarching Cubes terrain implementation in Unity using the Job System and the Burst compiler
CLF reactive planning systemThis package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to co…
PlanetRendererA repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
snap-to-tinSnap vector features to the faces of a triangulated irregular network (TIN)
tdme2TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++
terrainCreate a 3d terrain with WebGL.
roadifierOpen Source road mesh generator script for Unity
Terrain-Generation-StudyUsing Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
ThalattaAn open source terrain generation suite.
SimpleErosionSimple C++ implementatoin of particle-based hydraulic erosion on a square grid