The Powder ToyWritten in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
AlgorithmsFree hands-on course with the implementation (in Python) and description of several computational, mathematical and statistical algorithms.
Generative-Art-SketchesA Generative Art Gallery with the idea of creating a virtual Art Gallery with my creations. I have tried my hands on creating some visually appealing art using Cellular Automata, Recursive Grammar, Phyllotaxis, Sandpiles, Perlin Noise, IFS, Tiling.
ws-ldn-10Generative design workshop (Clojure/ClojureScript)
conwaysteMultiplayer Conway's Game of Life (desktop app + server) implemented in Rust
rlifesrcA Game of Life pattern searcher written in Rust. 用 Rust 搜索生命游戏中的图样。
evoplexEvoplex is a fast, robust and extensible platform for developing agent-based models and multi-agent systems on networks. It's available for Windows, Linux and macOS.
cabasaA generic 2D cellular automaton simulator
alchemyGenerate any a-by-( b + c ) finite rectangle SVG containing potentially Infinitely many a-by-( 2 * b ) finite rectangles animated along a number line of ( ( c - b ) / a )^n scale symmetry.
netomatonA Python library for working with Network Automata, Cellular Automata, and other discrete dynamical systems
terrameTerraME is a programming environment for spatial dynamical modelling
casCellular Automata Simulator
PyGameofLifeConway's Game of Life using python's matplotlib and numpy
formaA Lua toolkit for computational geometry on a grid
nutshell[alpha!] [on hiatus] An advanced cellular-automaton-specification language that transpiles to Golly's.
artistooCPM implementation in pure JavaScript
floccAgent-based modeling in JavaScript in the browser or on the server.
xenticaGPU-accelerated engine for multi-dimensional cellular automata
convocaPredict and analyze cellular automata using convolutional neural networks
HCA saliency codesCodes for HCA (Hierarchical Cellular Automata for Visual Saliency) accepted by IJCV 2018.
webgpu-ccaExperiment implementation of Multiple Neighborhoods Cellular Automata using WebGPU
cellularA simple command-line tool that generates gif images and animations from elementary cellular automata
ton-langA visual programming language, evaluated as a cellular automaton
ALPACAA Language for the Pithy Articulation of Cellular Automata
Roguelike-Procedual-Cave-GeneratorA procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, I solved a common/limiting problem with this algorithm that might explain why it is not more commonly implemented in such games.
Mixed Cell Cellullar AutomataThe Mixed-Cell Cellullar Automata (MCCA) provides a new approach to enable more dynamic mixed landuse modeling to move away from the analysis of static patterns. One of the biggest advantages of mixed-cell CA models is the capability of simulating the quantitative and continuous changes of multiple landuse components inside cells.