55. FilmroomA Image Processing test field of Apple Platform. Mainly using Swift and Metal
57. RosaKitLibRosa port to Swift for ability using same prepossessing logic in iOS/MacOS platforms
60. headshotSample iOS AR app that demonstrates how to capture the texture of a user's face in realtime
61. AugmentKitAn Augmented Reality framework. Built on ARKit. Made with app developers in mind.
62. SCNOutlineA demonstration of using SCNProgram to draw a selection silhouette for an object
66. SDFMetalDemoA Signed Distance Bounds renderer using Apple's Metal compute pipeline
70. rafxMulti-backend renderer built on top of distill. The objective of this repo is to build a scalable, flexible, data driven renderer.
79. tinyusdzTiny, dependency-free USDZ/USDA/USDC library written in C++14
84. metal-world-mapA demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor
94. ign-renderingC++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
97. SignedSigned is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.