311. IlluminationComparisonA comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
313. AstrayFXShaders for ReShade that strayed away from the Depth3D Repo.
315. MaroonAn interactive and immersive laboratory for Web, PC and VR.
324. TinyCookbook[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny
325. storm-engineGame engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
329. Mistral-WaterOcean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
331. ComputeRayTracingSamplesThis project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how the ray tracing works. It is very helpful for the people who want to know the knowledge behind hardware ray tracing.
334. VoxelTerrainThis project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
336. Noisy-NodesAdds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
338. Battery-Golem3D bridseye view pacificstic puzzle platformer. With flower & electric theme
341. Grass.DirectXRealistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
342. rtswplusdReal-Time Shading with Polyhedral Lights using Silhouette Detection