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Top 112 raytracing open source projects

Unreal-Development-Guides-and-Tips
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
RTRT-Trans-Caustics
A reference implementation of ”Rendering transparent objects with caustics using real-time ray tracing“ using Unreal Engine 4.25.1.
DxrLattice
Real-time raytracing fly through
BioExplorer
The Blue Brain BioExplorer (BBBE) is a tool for scientists to extract and analyze scientific data from visualization and interactive exploration
Tracey
A 3d ray tracer in C++ (High School Project)
RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL
pathtracer-webgl2
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.
droplet-render
Volumetric cloud modeling and rendering for Blender.
awesome-rtx
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Fall2021
Base repository for Dartmouth's CS87/287 (Fall 2021).
ctrt
Compile-Time Ray Tracer in Rust ported from C++
RayTracedGGX
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
ProtoTracer
3D rendering and animation engine for multifaceted displays on microcontrollers
gpu-pathtracer
physically based path tracer on gpu
dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
DuEngine
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
weekend-raytracer-zig
A Zig implementation of the "Ray Tracing in One Weekend" book
rayscale
Microservices based, distributed ray tracer designed to run in containers
sdf-2d
A graphics library to enable the real-time rendering of 2D signed distance fields on the web.
Galaxy
Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.
pmj-cpp
"Progressive Multi-Jittered Sample Sequences" in C++
raytracing in rust
Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
photon mapping
minimal but extensible header only implementation of photon mapping in C++
SlimTracin
Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
GraviT
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
4DViewsTest3
4DViews volumetric video with Unity DXR realtime ray tracing
qd-realization
A quasi-deterministic (Q-D) channel implementation in MATLAB software
portal
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
NobleRT
A Minecraft shaderpack that enhances one's experience with the help of good-looking graphics and light simulations.
Lift
Vulkan Path Tracer with Optix Denoiser integration
rust-tracer
Simple Ray tracer written in Rust
rust-raytracer
🔭 A simple ray tracer in Rust 🦀
raytracing-go
A simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
ray-tracing
This is a go implementation of the "Ray Tracing in One Weekend" book
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