calderInteractive constraints for controlling the growth of procedural models.
wfcGo port of the Wave Function Collapse algorithm
blackoutProcedurally generated blackout poetry
worldThis is a fantasy world generation API and set of Go packages for the same.
VR audioscapeGoogle Summer of Code 2017 project - VR application built with processing-android
CubicNoise1D & 2D Random noise with bicubic interpolation
SpaceProjectA top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.
zeoMultiplayer WebVR worlds made out of npm modules.
vengiHome of a voxel game engine and its tools (like a voxel editor)
aframe-lsystem-componentL-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
CellForestA cellular-automaton forest simulation set to live data-driven music.
formaA Lua toolkit for computational geometry on a grid
voxigenVoxel handling library for game development, threaded generation/io/meshing with openGL rendering.
namegenA library and CLI program for generating random names, written in Go.
caves2D Cave Exploration Game with Procedurally Generated Levels
DrawSpaceSpace-game oriented rendering engine
civariumisometric software vivarium that simulates a mini civilization
LifeBrushA toolkit for painting agent-based mesoscale molecular simulations and illustrations.
Procedural-Terrain-Generation3D computer graphics program in C++ OpenFrameworks of a procedural terrain generator based on simplex noise with camera movement and real-time adjustable parameters from the GUI
GraphTermGraphTerm: An aspirational DevOps and Container IDE Concept
AsLibπ¨: RPG map maker (paint tool)
libmapgenUnity native plugin for procedural world generation
procjam2018Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.
Drowsyπ€ποΈ AI making tiny Bitsy video games. Features an experimental generative structure inspired by GANs and Genetic Algorithms
procgenProcedural generation library
Infinite-Runner-UltimateA cross-platform procedural environment generation and Endless Runner engine. Features real-time object pooling and includes an interactive level editor.
QuestWeaverProcedurally generated quests and stories for computer games.
MultiTileBlueNoiseStorage for blue noise textures, including mixed-tiling textures, in results/
MetalCityMetalCity - a procedural night city landscape generator
SceelixA procedural generation software for automating 2D/3D content creation.
wfcWave Function Collapse library in C, plus a command-line tool
GuneyOzsanOutThereMusicVideoProcedurally generated, real-time, demoscene style, open source music video made with Unity 3D for Out There by Guney Ozsan.
flyFlight simulator in OpenGL
balldropAn experimental musical instrument, made with Godot 3.1.
waveFunctionCollapseC implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
ObHackA random map generator for Doom engine games
KoiKoi Farm, a koi breeding game