SACKSystem Abstraction Component Kit
sceneryFlexible VR Visualisation for Volumetric and Geometric Data on the Java VM, powered by Kotlin and Vulkan
vorticeCross-platform .NET 6.0 game engine.
SourceRendererA tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe
FANCYA rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos
vilVulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
Vortice.VulkanCross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
go-vkGo bindings for Vulkan
mojoshaderUse Direct3D shaders with other 3D rendering APIs.
CrossWindow-Demos🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
VkInlineA tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.
vulkan-seed🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.
wgpu-mcRust-based replacement for the default Minecraft renderer
virtualGizmo3DVirtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features
DummyEngineSmall cross platform Vulkan/OpenGL 3d engine for personal experimentation
gfrGraphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
bgfx-header-extension-libraryHeader-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to complete common graphical tasks
RavEngineA fast, easy to use C++20 3D game library for modern computers
hpcLearning and practice of high performance computing (CUDA, Vulkan, OpenCL, OpenMP, TBB, SSE/AVX, NEON, MPI, coroutines, etc. )
tortugaA modern game engine built using dot net core
Vulkan.NETThis repository contains low-level bindings for Vulkan used in Evergine.
GLFW3.NETAutomatic generated bindings of GLFW3 for .NET
ocatThe Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
rasenGenerate SPIR-V bytecode from an operation graph
SPIR-V-BlastConverting the C-like language to binary or human readable SPIR-V
wgpu-pyNext generation GPU API for Python
MgC# Vulkan interface/polyfill for WINDOWS and MacOS
LiftVulkan Path Tracer with Optix Denoiser integration
RTX-Mesh-ShadersDifferent mesh shading techniques using the NVIDIA RTX (Turing) technology.
Explosion💥 A modern cross-platform game engine (WIP)
Auto3D2D and 3D game engine based on OpenGL OpenGL ES and Vulkan
lucurious😱 Lucurious -> [Library] for building advanced DRM/KMS Vulkan Renderers 😱
RaygunSimple Game Engine Focusing on Vulkan Ray Tracing
vkelSimple Dynamic Vulkan Extension Loader
ux-dxThe core for UX Components and UX Animate
wlumaAutomatic brightness adjustment based on screen contents and ALS
xshade"cross shade" meta shading language and compiler