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Top 215 computer-graphics open source projects

Rendu
A simple realtime graphics playground for experimentations.
Gp Gan
Official Chainer implementation of GP-GAN: Towards Realistic High-Resolution Image Blending (ACMMM 2019, oral)
Super4pcs
Efficient Global Point-cloud registration
Stereo Magnification
Code accompanying the SIGGRAPH 2018 paper "Stereo Magnification: Learning View Synthesis using Multiplane Images"
Flame Fitting
Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
3d Quickhull
Header only 3d quickhull in c99
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍
SuperShapes
A tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
ACVD
a program to perform fast simplification of 3D surface meshes
PbfVs
Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
trace.moe-media
Media server for serving video preview for trace.moe
clumpy
create or transform numpy images from the command line
mLib
Research Library used in the Visual Computing Lab
OpenGL MPMSnowSimulation2D
2D Implementation of Material Point Method for Snow Simulation
stumpy core
Core components for working with images
vktut
Shabi's Vulkan Tutorials
DOT
Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
Super-Sunshine
A ray-tracer with a simple scene description language for easily generating beautiful images.
opengl-demos
A list of small OpenGL applications to demonstrate concepts of Computer Graphics
ProceduralTerrain
Polygon is a procedural mesh generator in Unity.
snarf
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
MineCube
A Cool Voxel Editor Based on OpenGL 3.3+ !
FontRNN
Implementation of FontRNN [Computer Graphics Forum, 2019].
computer-graphics-from-scratch-Notes
my notes of reading the book <computer-graphics-from-scratch>
PARE
Code for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
rasterator
Real-time software rasterizer written in C++ with windowing and model loading support.
GX-EncinoWaves
Graphics Experiment - FFT Ocean Water Simulation
glText
Cross-platform single header text rendering library for OpenGL
papers
Summarizing the papers I have read (Japanese)
AwesomeMLForDigitalMedia
A curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
NIvsCG-keras
Distinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
DeepCAD
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Teapong
A two-player game for fans of Pong and the Utah teapot!
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