HalomdNew demo version of Halo for the Mac.
ComputesharpA .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MuseumLive coding rig for Channel 18 at SuperDeluxe
Dahaka S EnbA Skyrim ENB preset with multiple weather settings.
BonzomaticLive shader coding tool and Shader Showdown workhorse
Vk9Direct3D 9 compatibility layer using Vulkan.
SlangMaking it easier to work with shaders
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Reshade ShadersA collection of post-processing shaders written for ReShade.
Hlsl2glslforkHLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
PmtechLightweight, multi-platform, data-oriented game engine.
HdrpvatexampleVAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
ShadergenProof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
HlsltoolsA Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
XshadercompilerShader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Shaderdebugger[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
GlslccGLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
Quintquintessential shader collection for ReShade. Provides high quality solutions for ReShade's most common use cases
Botw ToonshaderA recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
CPP-ProgrammingVarious C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.
ACLS-ShaderUnity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
rvcA 32-bit RISC-V emulator in a shader (and C)
Luna-EngineLuna Engine is DirectX 11 based engine that i am trying to make.
dxbc readereasy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
hlmlvectorized high-level math library
VRC-CancerspaceCancerous screenspace shader for VRChat. Please use responsibly. :^)
inline-spirv-rsCompile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
SplinesGPUvarious spline algorithms computed on the GPU
VoxelTerrainThis project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
DLAA(DLAA) Directionally Localized antiAliasing
adaA general porpose OpenGL app library
VaKawaseBlurFast and furious Kawase blur implementation for Unreal Engine 4
ShaderWriterLibrary used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
FieldTripvvvv pack for working with scalar & vector fields
hassle-rs🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
bShadersVideo playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
DrawSpaceSpace-game oriented rendering engine