DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
EcsrxA reactive take on the ECS pattern for .net game developers
Cdk ConstructsA collection of higher-level aws cdk constructs: slack-approval-workflow, #slack & msteams notifications, chatops, blue-green-container-deployment, codecommit-backup, OWASP dependency-check, contentful-webhook, github-webhook, stripe-webhook, static-website, pull-request-check, pull-request-approval-rule, codepipeline-merge-action, codepipeline-check-parameter-action...
Coding Standard[READ-ONLY] 20+ Coding Standard checkers for PHP projects with focus on Clean Architecture
ShipyardEntity Component System focused on usability and speed.
VertexAnimationVertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
orkidOrkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR/Qt5)
FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
SpaceInvadersEcsSimple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
herogateHeroku + AWS Fargate = Herogate 🚀 Deploy and manage containerized applications like Heroku on AWS
js13k-ecsA 1kb entity component system, designed for Js13kGames
OneNodeEcsone node Amazon ECS cluster using EC2 Spot instance and haproxy
UsagiA hierarchical component entity system based game engine
fargate-game-serversThis repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model,…
matterA modern ECS library for Roblox.
bitECSFunctional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
ecs-airflowCloudformation templates for deploying Airflow in ECS
spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
hermanHerman is a tool to simplify deployment of AWS Services using ECS and Lambda, and the provisioning of various AWS services.
kms-envA tool to encrypt and decrypt environment variables using KMS
ecstsA simple entity component system library written in TypeScript
terraform-aws-ecs-web-appTerraform module that implements a web app on ECS and supports autoscaling, CI/CD, monitoring, ALB integration, and much more.
provoseProvose is a new way to manage your Amazon Web Services infrastructure.
terraform-aws-alb-ingressTerraform module to provision an HTTP style ingress rule based on hostname and path for an ALB using target groups
polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
ECS-GameA roguelike written in Python adhering to ECS
URSA[DEPRECATED] integrated ECS framework for Unity
ecs-logging-javaCentralized logging for Java applications with the Elastic stack made easy
ecsgoProvides an interactive prompt to connect to ECS Containers using the ECS ExecuteCommand API.
ecs-drain-lambdaAutomation of Draining ECS instances with Lambda, based on Autoscaling Group Lifecycle hooks or Spot Instance Interruption Notices
cogMacro powered ECS Framework written in Haxe
ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
pnzrpnzr is docker deploy tool for ecs.
harmony-ecsA small archetypal ECS focused on compatibility and performance
ECSCombatA space battle simulation, based around Unity ECS framework
apecsA petite entity component system