SpriteglowA sprite glow effect for Unity game engine
Aardvark.renderingThe dependency-aware, high-performance aardvark rendering engine. This repo is part of aardvark - an open-source platform for visual computing, real-time graphics and visualization.
Go Ngine[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
UshadertemplateUnity editor extension to generate shaders from template files.
Source PbrSource Engine Physically Based Rendering implementation
ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Glsl WorleyWorley noise implementation for WebGL shaders
Jl S Unity Blend Modes👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Glsl GridDraws an antialiased grid along the X/Y/Z direction of a mesh.
Curtainsjscurtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
SpearSPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
PicassoHomebrew PICA200 shader assembler
ComputesharpA .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Tess OptDemonstration of how we can use tessellation shaders to make faster fragment shaders.
TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
BonzomaticLive shader coding tool and Shader Showdown workhorse
PcxPoint cloud importer & renderer for Unity
Pbr White Paper⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
Mp4composer AndroidThis library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, trim, transcode, crop, timeScale, mute and rotate Mp4.
Voxel Cone TracingA real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
SwarmAn example of use of compute shaders and procedural instancing.
RlslRust to SPIR-V compiler