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Top 288 shaders open source projects

Shaderman
Convert ShaderToy to Unity HLSL/CG
Radialprogressbar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
Hologramshader
✏️ Test of an hologram material made in Unity.
Allsketchs
Processing sketches, in which I have worked in the last years; images, videos, prototypes, experiments, tools, works, concepts... Everything is unfinished, some may not work, When I had no ideas, I would open one to see what it was...
Slop
slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
Luminance Rs
Type-safe, type-level and stateless Rust graphics framework
Slang
Making it easier to work with shaders
Nova Renderer
Nova Renderer, a custom cross platform render engine written in C++
Hybridrenderingengine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Unity Shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Texturepanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Unity Shadergraph Sandbox
✏️ Collection of ShaderGraph examples for Unity.
Shadereditor
Android app to create GLSL shaders and use them as live wallpaper
Unity Frosted Glass
❄️ Test of a frosted glass material in Unity.
Hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Openrndr
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
Unityvisualizations
Collection of shaders and visual effects created for Unity 3D.
Webglstudio.js
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
Python Opengl
An open access book on Python, OpenGL and Scientific Visualization, Nicolas P. Rougier, 2018
Verticaldissolve
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Holoshield
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
Shadergen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Unity Wireframe
General purpose wireframe shaders for use in Unity.
Veda
⚡VJ / Live Coding on Atom⚡
Magicavoxel Shaders
Shaders for MagicaVoxel to simplify common and repetitive tasks.
Shader Doodle
A friendly web-component for writing and rendering shaders.
Shader Toy
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Vue Vr
A framework for building VR applications with Vue
Unity3dcrosssectionshader
CG shader for unity3D to create a cross section through meshes
Warpjs
Warp, distort, bend, twist and smudge your SVG’s directly in the browser
Spheredissolve
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
Rust Gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Introduction To Touchdesigner
Open source introductory manual for Derivative TouchDesigner 088
Gameplayframework
GameplayFramework for CocosCreator Games
Cloner
An example of use of procedural instancing.
ShaderGraphs Unity2018
A collection of Unity Engine Shaders I've made using Shader Graph.
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
NextGenSprites
Some sweet sprite shaders for Unity
unity-clip-shader
Unity shader and scripts for rendering solid clipped geometry
dpixel
A Pixel Art Remastering Tool using classic algorithms
MoravaEngine
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
dw-sample-framework
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
TD-PostEffectShader
PostEffect Shaders(GLSL) for TouchDesigner
ded
Dramatic EDitor
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