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Top 362 vulkan open source projects

Code Vr
🐍 Program and explore real applications with virtual reality! Learn how to program, compete to build apps, and even collaborate with other people in realtime, in game or not!
Vulkantutorial
Tutorial for the Vulkan graphics and compute API
Gpu Viewer
A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
Gl vk meshlet cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
✭ 127
openglvulkan
Bsf
Modern C++14 library for the development of real-time graphical applications
Veldrid
A low-level, portable graphics library for .NET.
Grvk
Vulkan-based Mantle API implementation
Crossshader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Sparsevoxeloctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Fna3d
FNA3D - 3D Graphics Library for FNA
Vrt
🔅 Ray tracing library for Vulkan API (indev)
Xrtl
Cross-platform Real-Time Rendering Library
Rife Ncnn Vulkan
RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation implemented with ncnn library
✭ 108
cgpuvulkan
Raytracedshadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Swvkc
experimental Wayland Vulkan compositor
Vkgl
Core OpenGL over Vulkan
✭ 105
openglvulkan
Demos
Vulkan API crossplatform demos in Go
Practicalvulkan
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
Tiny Rtx
A Vulkan RTX Ray Tracer
Lumino
Lumino is a framework for building real-time graphics applications.
Premulalpha
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
Substrate
A cross-platform render-graph based rendering system written in Swift
Vk raytrace
Ray tracing glTF scene with Vulkan
Bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Waifu2x Ncnn Vulkan
waifu2x converter ncnn version, runs fast on intel / amd / nvidia GPU with vulkan
Gpu Allocator
🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
✭ 84
rustvulkan
Spvgentwo
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Scrapengine
A very simple real-time Vulkan 3D game engine
Flycube
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Dota 2 Vulkan
Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
✭ 77
vulkan
Gpcs4
A Playstation 4 emulator just begin
Vkk
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
Gears Vk
Powerful low-level C++20 rendering framework for Vulkan 1.2, including Real-Time Ray Tracing (RTX) support, built atop Auto-Vk.
Tristeon3d
A 3D Engine built by two Game Engineering students.
Shaderconductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Vulkanmemoryallocator
Easy to integrate Vulkan memory allocation library
Gl vs vk
Comparison of OpenGL and Vulkan API in terms of performance.
Vulkust
An engine for Vulkan in Rust, tries to implement modern graphic features. (suspended for now)
Vulkan2drenderer
Easy to use 2D rendering engine using Vulkan API as backend.
Dain Vulkan Gui
AI-Powered video interpolater (eg. 30fps -> 60fps) for Vulkan devices. Based on dain-ncnn-vulkan and ffmpeg
Vulkan Tutorial
This is a series of tutorials on Vulkan, include all example projects which step by step.
Spear
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
Shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
Raw Vulkan
🔥 Experiments building Vulkan applications, libraries, and abstractions.
Llgl
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Mongoose
Minimalistic Vulkan engine for fast propotyping.
Vk denoise
Denoising a Vulkan ray traced image using OptiX denoiser
Soul Engine
Physically based renderer and simulation engine for real-time applications.
Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Introductiontovulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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